View Full Version : Neverwinter Nights 2 Forum News (Sep. 23, 04)


chevalier
Fri, 24th Sep '04, 11:44am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com) from Obsidian Forums (http://forums.obsidianent.com/index.php?showforum=21). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Feargus Urquhart, CEO</font>

XP Cap ('http://forums.obsidianent.com/index.php?showtopic=19579&hl=')
"Removing" the level cap is not just a switch in the .ini. We have to then support all the classes and prestige classes with new feats, spells and special abilities for the next 20 levels. Making another level of toughness is fairly trivial, but it still means an art icon, testing and a description. Plus, we can't make every new feat, spell or special ability just a better version of one we've already created since that would just get boring for you guys. Our goal is to implement the first 20 levels in the best way possible. If we had to do it for 40 we would be diluting our effort which means each feat, spell and special ability would get less time and effort put into it.

Dev Posting ('http://forums.obsidianent.com/index.php?showtopic=19715&hl=')
So how would you guys suggest we talk about features that we are looking into but are still not sure that we will be able to implement?

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Lawson, Graphics Programming</font>

Banking System ('http://forums.obsidianent.com/index.php?showtopic=18858&hl=')
<hr />The banking system in UO for example is part of the engine.<hr />Maybe part of the "game" engine...but certainly not part of the graphics engine.