chevalier
Mon, 27th Sep '04, 5:08pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
Debug Mode (http://nwn.bioware.com//forums/viewpost.html?topic=384465&post=3178168&forum=77&highlight=)
Speaking ##DebugMode 1 will enable cheat mode, but it's case sensitive. With [.] you can access the DM console which allows you to teleport.
GameSpy Bug (http://nwn.bioware.com//forums/viewpost.html?topic=352330&post=3178177&forum=56&highlight=)
<hr /><hr />Does anyone know when the "Gamespy issue with displaying more then one module with the SAME IP different port" will be fixed? Will this be fixed in the next patch (1.64)? Or the next next patch (1.65)? Or is it something that can be fixed on the Master Server side (Gamespy)? Or is there a current workaround for the windows NWN server?<hr />Bioware nows about it. It only affects the windows server not linux..I was hoping GZ was going to replay to this....<hr />I know we know that it happens about it, but I don't know what's causing it. My uneducated guess would be that it is a problem with the GameSpy SDK in conjunction with the type of Firewall/NAT and/or router solution you are using, but without exactly knowing your setup and the code, I can't make more than uneducated guesses and since it's dependent on a lot of different factors, it is probably quite hard to reproduce.
Patch 1.63 Release Date (http://nwn.bioware.com//forums/viewpost.html?topic=383930&post=3173312&forum=77&highlight=)
It is important to remember that we release patches when they are done, we do not delay them to make them a BioWare Wednesday Event. We can not give any exact release date for patches as their release date depends on whether or not testing successfully finds the patch to be ready for ship.
Playing with platinum (http://nwn.bioware.com//forums/viewpost.html?topic=383349&post=3174685&forum=77&highlight=)
I strongly discourage to use the critical rebuild to downpatch the game to 1.62 - it will cause problem and you will be forced to reinstall the game for the 1.64 update.
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
Debug Mode (http://nwn.bioware.com//forums/viewpost.html?topic=384465&post=3178168&forum=77&highlight=)
Speaking ##DebugMode 1 will enable cheat mode, but it's case sensitive. With [.] you can access the DM console which allows you to teleport.
GameSpy Bug (http://nwn.bioware.com//forums/viewpost.html?topic=352330&post=3178177&forum=56&highlight=)
<hr /><hr />Does anyone know when the "Gamespy issue with displaying more then one module with the SAME IP different port" will be fixed? Will this be fixed in the next patch (1.64)? Or the next next patch (1.65)? Or is it something that can be fixed on the Master Server side (Gamespy)? Or is there a current workaround for the windows NWN server?<hr />Bioware nows about it. It only affects the windows server not linux..I was hoping GZ was going to replay to this....<hr />I know we know that it happens about it, but I don't know what's causing it. My uneducated guess would be that it is a problem with the GameSpy SDK in conjunction with the type of Firewall/NAT and/or router solution you are using, but without exactly knowing your setup and the code, I can't make more than uneducated guesses and since it's dependent on a lot of different factors, it is probably quite hard to reproduce.
Patch 1.63 Release Date (http://nwn.bioware.com//forums/viewpost.html?topic=383930&post=3173312&forum=77&highlight=)
It is important to remember that we release patches when they are done, we do not delay them to make them a BioWare Wednesday Event. We can not give any exact release date for patches as their release date depends on whether or not testing successfully finds the patch to be ready for ship.
Playing with platinum (http://nwn.bioware.com//forums/viewpost.html?topic=383349&post=3174685&forum=77&highlight=)
I strongly discourage to use the critical rebuild to downpatch the game to 1.62 - it will cause problem and you will be forced to reinstall the game for the 1.64 update.