Thu, 7th Sep '00, 4:43pm
Does anyone know some of the ways BGII might handle alignment mixing in the party? I definitely want to keep Minsc and (probably) Imoen, but I think I also want to pick up Viconia (who, to my understanding, is still available). But, of course, she's evil and the other two are good. :eek:
When I did this in BGI, nothing much happened, but I'm guessing that it may be more complicated (that's a good thing) in BGII.
Any insider knowledge on this issue?
Fri, 8th Sep '00, 4:16pm
In BG1 I had Minsc, Ajantis (Paladin) Imoen,
and jaheira; All good or neutral.
Then I came across edwin, and I really really liked him!
I read in the manual that evil NPC's will break when your reputation is 19 or 20 and I wanted to keep 'em all!
So when my reputation became 16 or higher,
I just killed a lonely guy, like that drunk fellow at that temple east of beregost.
No one will know it and your reputation decreases with 7.
Everytime when this happens, you look for a lonely so you won't be hunted by guards.
I guess when you do this in BG2, you can keep everybody, because they are all neutral about your reputation.
Fri, 8th Sep '00, 7:35pm
It's unclear to me if this will work the same in BG2. From reading all the reviews I understand that all the NPC - mostly party members - have a lot more scripting. Hence, they care a lot more about what you do and how you act. I know that some NPC will have conflicts with each other. If that means they can't work together at all I don't know. I do know that with all the interaction have NPC with different views will be very interesting. To make thing even more interest I know that they react to your alignment. If your LG or CE the whole game is different. BG2 has a lot more evil ways to solve quests and interact with NPCs. It should be cool.