View Full Version : Neverwinter Nights 2 Forum News (Jan. 29, 05)


chevalier
Sat, 29th Jan '05, 9:29pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com) from Obsidian Forums (http://forums.obsidianent.com/index.php?showforum=21). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Erik Novales, Programmer</font>

Toolset for OSX!?!?!!? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=408076&post=3381861&forum=100&highlight=)
NB: It wasn't Delphi, it was C++ Builder.

Specs for NWN2? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=408697&post=3381900&forum=95&highlight=)
Nothing is official yet, apart from a DirectX 9-compatible video card.

<font size="3" face="Verdana, Arial" color="#cc6600">Jason Keeney, Programmer</font>

NWN 2 on cd's or dvd??? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=407991&post=3382151&forum=95&highlight=)
<hr />If there was any positive value to having a DVD drive, I'd get one. But there isn't. Skip a couple disc swaps while I'm reading the manual? Worthless.<hr />How many CD swaps would it take before it does become worth something?

<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>

Better Graphics and ... (http://nwn2forums.bioware.com//forums/viewpost.html?topic=408675&post=3381568&forum=99&highlight=)
From the way things are currently looking, there's nothing "cartoon" about it.

<font size="3" face="Verdana, Arial" color="#cc6600">Ferret Baudoin, Lead Designer</font>

Crafting (http://nwn2forums.bioware.com//forums/viewpost.html?topic=406733&post=3381933&forum=98&highlight=)
Rest assured - we are looking into crafting. We've got plans for it, and if all goes according to Hoyle it'll be something people will like. I can't announce details at this juncture (which almost should be my sig, I'm sad to say).

Did any of the Dev's play pencil and paper D&D? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=408726&post=3381938&forum=98&highlight=)
All of the designers play D&D - we have a couple of games run at the office. Many other folks at the company play, as well. It's a very RPG-o-rific crowd. I've been playing D&D since I was 10, and pretty much have never stopped table-top RPGs except for a summer vacation now and then.

Definite Closure to the Storyline (http://nwn2forums.bioware.com//forums/viewpost.html?topic=408738&post=3381942&forum=97&highlight=)
Speaking abstractly, the trouble with visiting areas after a game is over is that all of the reactivity players would appreciate take a significant amount of design work to pull off properly. Any time you can revisit a place, it causes a certain amount of headaches. My only comment on NWN2's ending is we hope people like it. Oh, and the butler did it.