View Full Version : Neverwinter Nights Forum News (Jan. 31, 05)


chevalier
Mon, 31st Jan '05, 9:33am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>

Premium Module Sale - A Good Idea? (http://nwn.bioware.com//forums/viewpost.html?topic=408650&post=3385671&forum=86&highlight=)
<hr />Quote: I'm quite sure XP3 would generate *lots* of revenue. <hr />Our research and numbers do not support that conclusion - and that's not even counting things like getting shelfspace for an explansion 3 year old game. The question has never been "another XP OR premium modules" - it has been "continue support and content creation for NWN through premium modules or move the Live Team to a new project". Of course a third XP would sell - (through significantly less than XP1 and XP2), but frankly, anything we could create with the manpower needed to create a full featured Expansion at this point would probably sell much better.

Finally - this thread is about the "sales" event for the modules, not about the module approach in general. We are quite happy with the results of the project and I think Rob's post earlier in this thread holds all the explaination needed.

<font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font>

Palemaster since 1.65 (http://nwn.bioware.com//forums/viewpost.html?topic=404488&post=3385311&forum=42&highlight=)
The Palemaster's Deathless Mastery feat is supposed to make the Palemaster immune to Sneak Attacks as well (so it is a bug). This issue has been fixed internally for quite some time and the fix should be in the upcoming 1.66 patch (barring any unforeseen wackiness).