chevalier
Mon, 28th Feb '05, 5:03am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com) from Obsidian Forums (http://forums.obsidianent.com/index.php?showforum=21). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Erik Novales, Programmer</font>
Toolset Request (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414319&post=3431595&forum=100&highlight=)
<hr />Quote: Just a small thing really, the possibility to click on placables without them falling through ones placed below them.<hr />Heh. This has to be in the top 5 of the designer pet peeve list. Needless to say, if I don't make "snap to ground" optional, I'm going to have an angry mob waving pitchforks and torches outside my office. http://forums.bioware.com/_commonext/images/smiles/icon_eek.gif
Good God idea Strikes!!! (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414374&post=3431629&forum=95&highlight=)
<hr />Quote: go on nwvault, find the owners, email em, whoop, you have your mount with no work involved!<hr />Not to be a wet blanket or anything, but this may be the most optimistic statement I've seen in quite some time. http://forums.bioware.com/_commonext/images/smiles/icon_biggrinno.gif
Request: Inventory Management (http://nwn2forums.bioware.com//forums/viewpost.html?topic=412897&post=3431642&forum=98&highlight=)
Inventory is being changed fairly significantly. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif
More: Well, it's not something I'm directly responsible for, so I'm not sure if we're ready to spill the beans on what our plans are. I'm not trying to taunt anyone, I promise... http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>
Question to devs - texture size? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414521&post=3431817&forum=99&highlight=)
<hr />I'm doing most of my development of textures at 1024x1024, with the assumption that I'll probably reduce it in size to 512x512 or even 256x256.<hr />That sounds about right.
<font size="3" face="Verdana, Arial" color="#cc6600">Ferret Baudoin, Lead Designer</font>
[Suggestion] A return to the classics (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414362&post=3431407&forum=97&highlight=)
I think Dr. Boron must have snuck in and read some of our design documents. What you want, is very close to what we're shooting for. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Rich Taylor, Programmer</font>
GUI Customizeable? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=410187&post=3431700&forum=100&highlight=)
<hr />I think what I'm vague on is whether or not the custom GUI only allows you to reskin existing controls and buttons, or allow some degree of custom interaction. If you can display specific messages in a window or create a button that sends a signal to the module, then things get pretty interesting. In terms of some way to bring one's adventure around with you, I've toyed with the idea. I'd probably end up using a journal object whose tag changes subtly as you make your choices.<hr />Reskinning existing controls and windows is roughly where it's at right now. Being able to add custom callbacks (via script) is where I'd like to take it, but that's down the line.
<font size="3" face="Verdana, Arial" color="#cc6600">Erik Novales, Programmer</font>
Toolset Request (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414319&post=3431595&forum=100&highlight=)
<hr />Quote: Just a small thing really, the possibility to click on placables without them falling through ones placed below them.<hr />Heh. This has to be in the top 5 of the designer pet peeve list. Needless to say, if I don't make "snap to ground" optional, I'm going to have an angry mob waving pitchforks and torches outside my office. http://forums.bioware.com/_commonext/images/smiles/icon_eek.gif
Good God idea Strikes!!! (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414374&post=3431629&forum=95&highlight=)
<hr />Quote: go on nwvault, find the owners, email em, whoop, you have your mount with no work involved!<hr />Not to be a wet blanket or anything, but this may be the most optimistic statement I've seen in quite some time. http://forums.bioware.com/_commonext/images/smiles/icon_biggrinno.gif
Request: Inventory Management (http://nwn2forums.bioware.com//forums/viewpost.html?topic=412897&post=3431642&forum=98&highlight=)
Inventory is being changed fairly significantly. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif
More: Well, it's not something I'm directly responsible for, so I'm not sure if we're ready to spill the beans on what our plans are. I'm not trying to taunt anyone, I promise... http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>
Question to devs - texture size? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414521&post=3431817&forum=99&highlight=)
<hr />I'm doing most of my development of textures at 1024x1024, with the assumption that I'll probably reduce it in size to 512x512 or even 256x256.<hr />That sounds about right.
<font size="3" face="Verdana, Arial" color="#cc6600">Ferret Baudoin, Lead Designer</font>
[Suggestion] A return to the classics (http://nwn2forums.bioware.com//forums/viewpost.html?topic=414362&post=3431407&forum=97&highlight=)
I think Dr. Boron must have snuck in and read some of our design documents. What you want, is very close to what we're shooting for. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Rich Taylor, Programmer</font>
GUI Customizeable? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=410187&post=3431700&forum=100&highlight=)
<hr />I think what I'm vague on is whether or not the custom GUI only allows you to reskin existing controls and buttons, or allow some degree of custom interaction. If you can display specific messages in a window or create a button that sends a signal to the module, then things get pretty interesting. In terms of some way to bring one's adventure around with you, I've toyed with the idea. I'd probably end up using a journal object whose tag changes subtly as you make your choices.<hr />Reskinning existing controls and windows is roughly where it's at right now. Being able to add custom callbacks (via script) is where I'd like to take it, but that's down the line.