chevalier
Mon, 13th Mar '06, 7:35pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
Patch 1.67 FAQ (http://nwn.bioware.com//forums/viewpost.html?topic=468562&post=4024276&forum=42&highlight=)
<hr />We've been running 1.67 Beta 2 online since it's release, kudos to bioware and DLA, probably the most extensive patch yet. Can't wait to see what you guys have comming for Beta 3 (if there is one) and the final patch.
I've heard a few rumours running around the rumour mill, can any of the dev team confirm/deny these:
*There well be 2 new Prestige Classes in the final release.
*There well be DLA's ridable horses in the final release.
Thanks for the Great work guys.<hr />There will likely be no more beta, what you have with 1.67b2 is close to the finished patch.
As for additional features and DLA - these guys are under NDA and while they certainly would like to talk about all kinds of cool things - they can't and won't. But don't worry, NDAs don't last forever.
I wouldn't count on any major other features to make it into 1.67 as the patch is already large in size and features - exception being the new Tilesets that will be released when the patch is out.
hope that clears some things up
<font size="3" face="Verdana, Arial" color="#cc6600">James Henley, Technical Designer</font>
Cleric/ Sorcerer ? (http://nwn.bioware.com//forums/viewpost.html?topic=472976&post=4024551&forum=42&highlight=)
<hr />I'm trying to build a character that is just handy to have around. Can heal, can cast, can buff.<hr />Honestly, a Cleric build with the right domains can already do it all without the need to multi-class. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
More: The "Magic" domain also provides some handy spells, and I'm a fan of the "Nature" domain's Call Lightning spell. AoE, enemy-only damage makes for good times. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Johnn Four, Web Developer</font>
08 Mar 2006 - The Persistent World of Silver Spire (http://nwn.bioware.com//forums/viewpost.html?topic=472963&post=4024577&forum=41&highlight=)
I'm not sure, Bent_Spear. A few things still need to happen before announcements are made, plus no modules will be named until community voting ends.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung - Technical Artist</font>
Armor Parts and Numbering System (http://nwn.bioware.com//forums/viewpost.html?topic=472784&post=4024328&forum=48&highlight=)
It's sorted by AC value, so you should be able to just take the existing parts_torso.2da file into a spreadsheet and sort the AC column from lowest to highest to get the corresponding list.
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
Patch 1.67 FAQ (http://nwn.bioware.com//forums/viewpost.html?topic=468562&post=4024276&forum=42&highlight=)
<hr />We've been running 1.67 Beta 2 online since it's release, kudos to bioware and DLA, probably the most extensive patch yet. Can't wait to see what you guys have comming for Beta 3 (if there is one) and the final patch.
I've heard a few rumours running around the rumour mill, can any of the dev team confirm/deny these:
*There well be 2 new Prestige Classes in the final release.
*There well be DLA's ridable horses in the final release.
Thanks for the Great work guys.<hr />There will likely be no more beta, what you have with 1.67b2 is close to the finished patch.
As for additional features and DLA - these guys are under NDA and while they certainly would like to talk about all kinds of cool things - they can't and won't. But don't worry, NDAs don't last forever.
I wouldn't count on any major other features to make it into 1.67 as the patch is already large in size and features - exception being the new Tilesets that will be released when the patch is out.
hope that clears some things up
<font size="3" face="Verdana, Arial" color="#cc6600">James Henley, Technical Designer</font>
Cleric/ Sorcerer ? (http://nwn.bioware.com//forums/viewpost.html?topic=472976&post=4024551&forum=42&highlight=)
<hr />I'm trying to build a character that is just handy to have around. Can heal, can cast, can buff.<hr />Honestly, a Cleric build with the right domains can already do it all without the need to multi-class. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
More: The "Magic" domain also provides some handy spells, and I'm a fan of the "Nature" domain's Call Lightning spell. AoE, enemy-only damage makes for good times. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Johnn Four, Web Developer</font>
08 Mar 2006 - The Persistent World of Silver Spire (http://nwn.bioware.com//forums/viewpost.html?topic=472963&post=4024577&forum=41&highlight=)
I'm not sure, Bent_Spear. A few things still need to happen before announcements are made, plus no modules will be named until community voting ends.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung - Technical Artist</font>
Armor Parts and Numbering System (http://nwn.bioware.com//forums/viewpost.html?topic=472784&post=4024328&forum=48&highlight=)
It's sorted by AC value, so you should be able to just take the existing parts_torso.2da file into a spreadsheet and sort the AC column from lowest to highest to get the corresponding list.