View Full Version : Neverwinter Nights Forum News (Mar. 16, 06)


chevalier
Fri, 17th Mar '06, 3:03pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>

13 March 2006 - New BioWare Austin Studio (http://nwn.bioware.com//forums/viewpost.html?topic=473550&post=4035693&forum=41&highlight=)
<hr />Sorry bioware, love what you have done but gotta give credit to bethesda)<hr />Why are you sorry? Bethesda does some good work, and their Elder Scrolls series is huge-tastic! I admire and respect Bethesda for their work on Morrowind because even though the series is not to my taste, it's captured a pretty good market of hardcore, giant free-roaming world-loving gamers. And that's no small feat!

Let's just hope our effort can capture the same kind of passion and dedication as both Bethesda's works and our previous best-sellers. http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif

More: <hr />I'm not unrealistically optimistic, I am not declaring Bioware to be the savior of the genre, but if any developer could, I know of none better. I wish the best luck to Bioware and will be eagerly following this project.<hr />thanks for the thoughts. There are some up here in BioWare Edmonton who will also be following the project with no small amount of enthusiasm and fanboyism. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif We're gamers too, you know.

And what would people think about a Crystar Warriors or Micronauts or Sectaurs project, or maybe a Puppy's Great Adventures world where everyone plays a dog that's just trying to get home to his owner! Or maybe we should stick with something simple, like Brave Starr or Mighty Mouse.

"Here I come to save the daaaayyyyyy!" http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung - Technical Artist</font>

SQRT ERROR (http://nwn.bioware.com//forums/viewpost.html?topic=473872&post=4035207&forum=48&highlight=)
Was this sqrt error popping up in Max, NWMax export, or in the NWN Toolset? It's a rather odd error to occur for either.

Character Portrait Specs? (http://nwn.bioware.com//forums/viewpost.html?topic=473909&post=4035870&forum=48&highlight=)
Check that the racial type and gender are set properly to help filter the portraits, and make sure it's not set to plot .

Why I may start building again for NWN instead of waiting for NWN2. (http://nwn.bioware.com//forums/viewpost.html?topic=473947&post=4035872&forum=42&highlight=)
<hr />DLA's DD module... tell me more!<hr />In due time. http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif