View Full Version : Neverwinter Nights 2 Forum News (Mar. 17, 06)


chevalier
Thu, 23rd Mar '06, 12:21am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>

Shader Model 3.0 (question for the graphics experts and the devs) on DirectX Instancing API - NWN2 (http://nwn2forums.bioware.com//forums/viewpost.html?topic=473824&post=4037695&forum=99&highlight=)
Well, it's time to revise that now...unless I can work some magic between now and ship. http://forums.bioware.com/_commonext/images/smiles/icon_redface.gif I had planned to implement "instancing" but unfortunately haven't had the chance to do it yet.

Like anything though, it comes down to zots. Other things that I have implemented instead, I promise you you'll be happy about.

I know there haven't been any new screen shots lately, but the look of the game is really starting to come together.

As for the instancing thing, IF it doesn't make it in for ship, that doesn't mean it won't make it in with a patch.

Will my Graphics Card run NWN2, or, texture ram showdown! 128 vs 256 vs 512 (take 2) (http://nwn2forums.bioware.com//forums/viewpost.html?topic=471864&post=4037795&forum=99&highlight=)
<hr />Expect considerable improvements in load times if you enter areas that have lots of the same placeable, if you buy a shader model 3.0 card.<hr />Actually, load times will not be affected one way or the other. Regardless of whether hardware instancing is leveraged or not...we only ever load a single geometric instance of a model or texture into memory.