chevalier
Thu, 23rd Mar '06, 12:22am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Adam Brennecke, Programmer</font>
Should a module build recompile the default scripts? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474463&post=4041936&forum=100&highlight=)
Yeah, we have an option to compile all scripts in the toolset.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>
Will ceilings be implemented? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474413&post=4041092&forum=99&highlight=)
I "think" the answer to that is a yes now. No guarentees though...
Will ceilings be implemented? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474413&post=4041359&forum=99&highlight=)
We've tested ceilings with several interiors. There have been plenty of internal screen shot circulations with them in, and the response has been overwhelmingly positive. They look great and and a lot to the scene.
Quad SLI compatible? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474343&post=4041365&forum=99&highlight=)
<hr />I'm pretty sure that there will be some performance increase but for a game like NWN2, even 2x SLI is probably overkill. Quad SLI imo is a huge ripoff because its so expensive and at some point the increased graphical horsepower just becomes moot.<hr />Actually, we are VERY pixel bound at higher resolutions. Any of the SLI/Crossfire setups "should" see decent improvements especially at higher resolutions. I don't see any reason why the game shouldn't run with Quad SLI.
<font size="3" face="Verdana, Arial" color="#cc6600">Adam Brennecke, Programmer</font>
Should a module build recompile the default scripts? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474463&post=4041936&forum=100&highlight=)
Yeah, we have an option to compile all scripts in the toolset.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>
Will ceilings be implemented? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474413&post=4041092&forum=99&highlight=)
I "think" the answer to that is a yes now. No guarentees though...
Will ceilings be implemented? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474413&post=4041359&forum=99&highlight=)
We've tested ceilings with several interiors. There have been plenty of internal screen shot circulations with them in, and the response has been overwhelmingly positive. They look great and and a lot to the scene.
Quad SLI compatible? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474343&post=4041365&forum=99&highlight=)
<hr />I'm pretty sure that there will be some performance increase but for a game like NWN2, even 2x SLI is probably overkill. Quad SLI imo is a huge ripoff because its so expensive and at some point the increased graphical horsepower just becomes moot.<hr />Actually, we are VERY pixel bound at higher resolutions. Any of the SLI/Crossfire setups "should" see decent improvements especially at higher resolutions. I don't see any reason why the game shouldn't run with Quad SLI.