chevalier
Sat, 25th Mar '06, 1:30am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, NWN2 Senior Designer</font>
Question for h4rdc0r3 radial menu numpad players (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474321&post=4043824&forum=95&highlight=)
Thank you for the feedback, everyone. I should have some exciting and dare I say... shocking information about our interface forthcoming.
max hp option? toggle AoO? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474355&post=4043835&forum=95&highlight=)
We've also changed AoOs in the following way:
* They are virtually instantaneous actions that are always bumped up in the action queue immediately below the current action.
* The character model does not rotate to take an AoO.
* AoOs are not animated, but represented by a distinctive colored particle effect (like a ghostly sword slash).
Cleaves work in a similar fashion, with a different colored particle effect. A fully maxed-out guy with all the various cleave feats can annihilate a horde of creatures around him or her in a second.
Good times.
Instruments (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474629&post=4043828&forum=95&highlight=)
Yes, they will. I believe they have lute, drum, and one other instrument type.
More: The only thing I can answer with certainty (I'm at home right now) is that you see the model on the character and the character has animations to play the instrument.
More: The third instrument type is flute. Currently the animations exist for NPCs (or on PCs through script), but I'm pushing to get a full stance set for bard PCs. http://forums.bioware.com/_commonext/images/smiles/icon_shades.gif
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, NWN2 Senior Designer</font>
Question for h4rdc0r3 radial menu numpad players (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474321&post=4043824&forum=95&highlight=)
Thank you for the feedback, everyone. I should have some exciting and dare I say... shocking information about our interface forthcoming.
max hp option? toggle AoO? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474355&post=4043835&forum=95&highlight=)
We've also changed AoOs in the following way:
* They are virtually instantaneous actions that are always bumped up in the action queue immediately below the current action.
* The character model does not rotate to take an AoO.
* AoOs are not animated, but represented by a distinctive colored particle effect (like a ghostly sword slash).
Cleaves work in a similar fashion, with a different colored particle effect. A fully maxed-out guy with all the various cleave feats can annihilate a horde of creatures around him or her in a second.
Good times.
Instruments (http://nwn2forums.bioware.com//forums/viewpost.html?topic=474629&post=4043828&forum=95&highlight=)
Yes, they will. I believe they have lute, drum, and one other instrument type.
More: The only thing I can answer with certainty (I'm at home right now) is that you see the model on the character and the character has animations to play the instrument.
More: The third instrument type is flute. Currently the animations exist for NPCs (or on PCs through script), but I'm pushing to get a full stance set for bard PCs. http://forums.bioware.com/_commonext/images/smiles/icon_shades.gif