View Full Version : Neverwinter Nights 2 Forum News (Mar. 30, 06)


chevalier
Sat, 1st Apr '06, 2:31am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Adam Brennecke, Programmer</font>

Creature Scaling and Coloring (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475689&post=4055838&forum=95&highlight=)
<hr />How will the size adjustment work? Will it be a jump to the various official D&D size categories (Fine to Colossal) or will it be a smooth transition through scales? What will the small and large size limits be?

As for color, will there be separate pieces of the creature that can be changed (skin, hair, horns, fins, tails, wings etc)?
<hr />Hey 420,

The default size of a creature or placeable is (1,1,1). If you want to make it twice as large, you can make the scale (2,2,2). There aren't any limitation on scale right now.

As for coloring creatures, the stuff that you can color differs creature to creature. Depending on the creature, you can color eyes, skin, scales, clothing, armor, hair, spots, etc.

More: <hr />Can we do decimals? (1.23,1.34.0.98)?<hr />Yep!!

<font size="3" face="Verdana, Arial" color="#cc6600">Brian D. Lawson, Programmer</font>

More about skies please? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475632&post=4055128&forum=99&highlight=)
Clouds will drift...

In whatever direction you want them to drift in and as fast or slow as you want. You will also be able to control the cloud cover as well. Have a nice clear sunrise that transitions to heavy overcast by nightfall. Whatever you want.

More: Yeah, you can do that. The cloud colors result from a combination of things...primarily the sun's color and the sky's zenith and horizon/fog colors. Tweaking those will also cause the cloud colors to change accordingly.

Once again, it's one of those features that (at least for people who like to tweak) can suck you in for hours just fiddling with it. It's addicting to play with all of the various environment/lighting/engine settings.

More: <hr />I asked this in another thread but it seems it got lost there, so i will try again: would it be possible to configure the stars and make constelations?<hr />No. Sorry. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif

NWN2 Q&A and 4 new screenshots at Gamespot (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475577&post=4055285&forum=95&highlight=)
Those new screen shots are "okay" at best. They still don't do a very good job of showing what the engine is capable of and it's being discussed in house as we speak. However, I'm glad to hear that most of you seem to be pleased with them.

Obviously with the website finally going up, I would anticipate a steady increase of publicly released media over the upcoming weeks. While I can't say for sure when or where, it's just a hunch. Furthermore, I would expect to see what I would personally classify as the "good stuff" coming soon.

NWN2 Q&A and 4 new screenshots at Gamespot (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475577&post=4055607&forum=95&highlight=)
Also, the normal mapped terrain was/is clearly turned off in all of those shots too. Why, you ask? I have no idea... http://forums.bioware.com/_commonext/images/smiles/icon_rolleyes.gif

Probably because I didn't take the shots. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif

<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, NWN2 Lead Designer</font>

interface issues: or say goodbye to the radial menu (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475550&post=4054618&forum=95&highlight=)
<hr />I doubt it'd be any more complicated than NWN1. You have to click on the target anyway, the different simply being that you hold the mouse button down as you do. It won't be a minigame where you have to follow the target moving around..... right?<hr />Yeah, if you right-click on the target (or on the target's icon, I think), you don't have to keep tracking the target.

More: <hr />Will it be possible to easily break the lingering target for non party friendly aoe's?<hr />Left-clicking anywhere an object is not present (i.e. the ground) will clear the current target.

More: Please read the thread about the AoE stuff, dude.

Left click is always for selecting a target. Right click is always for the default action. That makes right click held the logical way to bring up the context sensitive menu.

Without having yet another extra button input method, it's hard to have an input that just selects stuff without performing an action, an input that just performs an action, and an input that just brings up a context-sensitive menu.

More: <hr />And I would like it if they left the middle mouse button as being able to zoom in/out and spin the camera angle.<hr />Yep.

NWN2 Q&A and 4 new screenshots at Gamespot (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475577&post=4055189&forum=95&highlight=)
<hr />I'd like to get a J.E. comment on J.E.'s comment about multiplayer in the Q&A.<hr />I thought I was pretty clear in the interview, but okay. We're not focusing on making multiplayer better. We're focusing on making a solid single-player game and a solid toolset while supporting the same multiplayer functionality that already existed in NWN.

Spanish version (http://nwn2forums.bioware.com//forums/viewpost.html?topic=475529&post=4055643&forum=95&highlight=)
<hr />The game will absolutely be localized to Europe, we'd be crazy not to.<hr />One might even say we would be loco not to.