View Full Version : Neverwinter Nights Forum News (Apr. 07, 06)


chevalier
Mon, 10th Apr '06, 2:26am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Derek French, Live Team Producer</font>

Patch 1.67 status... (http://nwn.bioware.com//forums/viewpost.html?topic=474075&post=4065966&forum=42&highlight=)
Beta 3 is out now.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>

1.67 Beta 3 (http://nwn.bioware.com//forums/viewpost.html?topic=476439&post=4066154&forum=42&highlight=)
<hr />Could this be further explained? Does this mean that you intend to include PLT files so we can change the colors of wings and tails (and if so, I'd ask that you separate them into their own palette unless you want angels with flesh-tone feathers), or does it mean that NWN just looks for third party PLT files first before loading up the default TGAs?<hr />The latter is correct: if you have an angel wings model and the assigned texture is say, "wingfeathers", it will look for wingfeathers.plt first, then default to wingfeathers.tga.