chevalier
Tue, 18th Apr '06, 2:10pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, NWN2 Lead Designer</font>
ATTN: PW people RE: module sizes (http://nwn2forums.bioware.com//forums/viewpost.html?topic=477276&post=4076398&forum=100&highlight=)
To clarify, link all the areas you want between different modules. I was referring more to having bunches of areas active in the same module.
ATTN: PW people RE: module sizes (http://nwn2forums.bioware.com//forums/viewpost.html?topic=477276&post=4076399&forum=100&highlight=)
<hr />So far my take on Obs is that they could care less about the pw crowd, but this quote (and for that matter, this entire thread) gave me a glimmer of hope.<hr />We care about the PW crowd, but making a solid official campaign and great tools for "single-player" and small-scale multiplayer projects takes a higher priority. PW makers are very motivated, very talented people but they still represent a relatively small portion of the people who want to play the game.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, NWN2 Lead Designer</font>
ATTN: PW people RE: module sizes (http://nwn2forums.bioware.com//forums/viewpost.html?topic=477276&post=4076398&forum=100&highlight=)
To clarify, link all the areas you want between different modules. I was referring more to having bunches of areas active in the same module.
ATTN: PW people RE: module sizes (http://nwn2forums.bioware.com//forums/viewpost.html?topic=477276&post=4076399&forum=100&highlight=)
<hr />So far my take on Obs is that they could care less about the pw crowd, but this quote (and for that matter, this entire thread) gave me a glimmer of hope.<hr />We care about the PW crowd, but making a solid official campaign and great tools for "single-player" and small-scale multiplayer projects takes a higher priority. PW makers are very motivated, very talented people but they still represent a relatively small portion of the people who want to play the game.