View Full Version : Neverwinter Nights Forum News (Aug. 14, 06)


chevalier
Fri, 18th Aug '06, 7:02pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>

Patching an older version (http://nwn.bioware.com//forums/viewpost.html?topic=492466&post=4259167&forum=42&highlight=)
If it's a zip file, put it in your NWN root diectory and run nwupdate.com. It should find that update in your directory and update to 1.32.

I'm not sure if the 1.67 update requires HotU or not.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>

Can you make a helmet with NO model? (http://nwn.bioware.com//forums/viewpost.html?topic=491526&post=4260691&forum=48&highlight=)
The problem there, as Lisa mentioned earlier which is why I went for using the Wing/Tail nodes system instead, is that helmets have their own PLT scheme and they don't inherit the PC's skin/hair channels. So having the base PC heads as helmet models themselves won't work.

<font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font>

Cloaks have no altering abilities (http://nwn.bioware.com//forums/viewpost.html?topic=492110&post=4260948&forum=46&highlight=)
If you have the 1.68 beta installed and the toolset is displaying the same cloak interface as in 1.67 (such as the screen shot that you linked to above), then something is wrong with the baseitems.2da that your current install of NWN is using.

Things that could be causing this:
1) You have a baseitems.2da in your override folder that is causing the changes from baseitems.2da in the 1.68 beta to get lost.
2) Your module is using a hak pak that contains a baseitems.2da that is conflicting with the 1.68 changes.
3) Something went wrong when you patched upto 1.68 beta and the new baseitems.2da changes got lost for some reason.