chevalier
Mon, 28th Aug '06, 9:30am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Darkness Over Daggerford content in a future patch? (http://nwn.bioware.com//forums/viewpost.html?topic=493823&post=4282319&forum=42&highlight=)
Sorry, but it'll be more than likely the tilesets will be a HAK format like we did for the tropical and sea caves. The TNO tileset haks are HUGE (300mb as it sits currently), and unlike other content, they're mostly a download once and sit in your /nwn/hak/ folder. We don't really need everyone patching 300mb+ each time they press update, hence the reason for the split in the first place.
Plus, it gets you exposed to downloading and using HAKs - with the ending of NWN1 support and upcoming NWN2's resource system, it's looks like it will be something you're going to have to get used to.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Darkness Over Daggerford content in a future patch? (http://nwn.bioware.com//forums/viewpost.html?topic=493823&post=4282319&forum=42&highlight=)
Sorry, but it'll be more than likely the tilesets will be a HAK format like we did for the tropical and sea caves. The TNO tileset haks are HUGE (300mb as it sits currently), and unlike other content, they're mostly a download once and sit in your /nwn/hak/ folder. We don't really need everyone patching 300mb+ each time they press update, hence the reason for the split in the first place.
Plus, it gets you exposed to downloading and using HAKs - with the ending of NWN1 support and upcoming NWN2's resource system, it's looks like it will be something you're going to have to get used to.