View Full Version : Neverwinter Nights 2 Forum News (Aug. 29, 06)


chevalier
Sun, 3rd Sep '06, 1:13pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>

"Limited Edition Content" goes against the whole concept of NWN (http://nwn2forums.bioware.com//forums/viewpost.html?topic=494675&post=4288043&forum=95&highlight=)
The Blessed of Waukeen feat is a granted "history" feat that is basically automatically applied in the OC. It's not a feat that you can take while leveling-up. So on your own servers with server characters, Blessed of Waukeen should never appear (unless, of course, you want to add it through script!).

The items are in the toolset, but you will never be able to access them in the OC unless you have the Blessed of Waukeen feat (the special stores will never be available through dialogue).

It's really a pretty minor bonus. You still have to buy all the equipment in the stores normally, but they are cheaper than normal. Also, the equipment is not world-shattering, just "pretty cool".

EDIT: Just to add a lil' detail: the weapons are unique weapons with nifty names/appearances/powers but no special history descriptions. The class set items are part of a trio of items available to all base classes (twelve sets) with cool abilities/appearances and a story that links all three items together.

<hr />I din't order it since i don't want a silly halo above my charecters head...<hr />The effect is actually pretty subtle, usually only visible in dim lighting.

More: <hr />That's good and all, but in concrete words: Is it hardcoded or removable?<hr />It's added through script and the visual effect is activated by the will of the player (it's like a fancy golden light spell).

More: It's active use for the light effect. The passive effects are just +1 to saves and access to the LE stores, the latter of which you can ignore.

More: <hr />I understand, but to be nitpicky. From an roleplaying perspective, my Lliira worshipping Tiefling dont want to be blessed by the party pooper capitalist Waukeen http://forums.bioware.com/_commonext/images/smiles/icon_razz.gif <hr />Blessed of Waukeen is based off of the character's birth on a Waukeenar holy day, not the alignment or affiliation of the character with any given deity. You could be a communist Malarite and still have Blessed of Waukeen.

People who are really determined to not have this effect can certainly edit it out using the .gff editor in the toolset.

More: <hr />I disapprove this merchandising of a great game like Dungeons & Dragons. And if you say me 'this is not D&D, it is NwN', well, consider that NwN's structure is totally based on D&D, and without D&D's system, probably NwN would be like other stupid-based PC-RPGs!<hr />You got me. No edition of D&D would ever provide additional levels (http://www.amazon.com/Dungeons-Dragons-Expert/dp/0394521986/sr=8-1/qid=1156870374/ref=sr_1_1/002-6171884-2573614?ie=UTF8), classes (http://www.amazon.com/Unearthed-Arcana-Official/dp/0880380845/sr=1-3/qid=1156870415/ref=pd_bbs_3/002-6171884-2573614?ie=UTF8&s=books), spells (http://www.amazon.com/-MAGIC-Advanced/dp/1560761075/sr=1-2/qid=1156870450/ref=pd_bbs_2/002-6171884-2573614?ie=UTF8&s=books), or special abilities (http://www.amazon.com/Complete-Arcane-A-Players/dp/0786934352/sr=1-1/qid=1156870479/ref=pd_bbs_1/002-6171884-2573614?ie=UTF8&s=books) in supplemental books.

More: By the way, I doubt anyone is going to want to let our OC characters onto servers. The main character in our OC gains bunches of "history" feats (backgrounds, epithets, etc.) that are completely inappropriate for other campaigns.

<font size="3" face="Verdana, Arial" color="#cc6600">George Ziets, Designer</font>

No turning back? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=494627&post=4287824&forum=97&highlight=)
You will be able to return to many areas throughout most of the game. As the storyline advances, however, some areas will become inaccessible due to plot events.

But in a general sense, we are not organizing the game in discrete acts with hard boundaries (like NWN1).

<font size="3" face="Verdana, Arial" color="#cc6600">Erik Novales, Programmer</font>

When IronPython reaches maturity, will the Toolset be written in that? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=494583&post=4288035&forum=100&highlight=)
We're practically done. Why would we change languages now? http://forums.bioware.com/_commonext/images/smiles/icon_confused.gif

How intact is the script system from 1 to 2? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=493690&post=4288058&forum=100&highlight=)
<hr />Of course, I fully expect new script generators to be created for NWN2, taking advantage of the new functions. It might even get worked into the toolset as a plug-in. We'll see.<hr />I would go so far as to say I would be disappointed in everyone here if this didn't happen. http://forums.bioware.com/_commonext/images/smiles/icon_good.gif

<font size="3" face="Verdana, Arial" color="#cc6600">Shane K. DeFreest, Community Manager</font>

PAX Results: Part Uno (http://nwn2forums.bioware.com//forums/viewpost.html?topic=494509&post=4288287&forum=95&highlight=)
As previously stated multiple times, we WILL release a DM client.

Guaranteed!

chevalier
Sun, 3rd Sep '06, 1:14pm
WTF? Halos for preordering or what? :rolleyes: