View Full Version : Neverwinter Nights Forum News (Sep. 09, 06)


chevalier
Fri, 15th Sep '06, 2:17am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Derek French, Live Team Producer</font>

Prem Mods and Diamond Upgrade help! (http://nwn.bioware.com//forums/viewpost.html?topic=496307&post=4305900&forum=86&highlight=)
You could contact modulesupport@bioware.com or reinstall Diamond using the CD Keys from your original set of games.

<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>

Darkness over Daggerford ... contd (http://nwn.bioware.com//forums/viewpost.html?topic=496292&post=4305678&forum=42&highlight=)
This is a continuation of this topic

Click Here (http://nwn.bioware.com/forums/viewtopic.html?topic=493000&forum=42&sp=210)

which as been locked for thread length according to our moderation policy.

Patch 1.68 discussion, part II (http://nwn.bioware.com//forums/viewpost.html?topic=495992&post=4305680&forum=42&highlight=)
actually, posting on the boards it the best way to make suggestions, mailing to nwbugs@bioware.com is the best way to report bugs.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung - Technical Artist</font>

Black Fire (http://nwn.bioware.com//forums/viewpost.html?topic=496176&post=4305569&forum=48&highlight=)
Sounds like the emitter's settings aren't set to use alpha transparency.

<font size="3" face="Verdana, Arial" color="#cc6600">Craig Welburn, Live Team Programmer</font>

1.68 animation choppy on some PCs (http://nwn.bioware.com//forums/viewpost.html?topic=495005&post=4305841&forum=49&highlight=)
Make sure you don't have any files in your override.

Another user posted that they had a number of 2das in their override and removing some of them (the soundset.2da in particular IIRC) resolved the issue.