View Full Version : Neverwinter Nights Forum News (Sep. 11, 06)


chevalier
Fri, 15th Sep '06, 2:19am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">James Henley, Technical Designer</font>

damage amount of Sorcerer. (http://nwn.bioware.com//forums/viewpost.html?topic=496597&post=4309036&forum=42&highlight=)
No attribute directly improves the damage of a sorceror's spells, though Charisma will affect how difficult spells are to save against.

The actual damage of each spell is determined by level in some fashion. For instance, Fireball does 1d6 per level to a maximum of 10d6.

More: SP = Spell Penetration

Some creatures have Spell Resistance, which will allow them to shrug all effects of a spell off. Higher spell penetration will lower the odds of that happening.

You roll 1d20 + caster level + miscellaneous (such as bonuses from feats) against the creature's Spell Resistance. If you match or exceed it, the spell goes off as normal. If you don't, the spell doesn't affect them at all.


DC = Difficulty Class

Some spells allow saving throws (Fortitude, Reflex, or Wisdom), and the Difficulty Class is what the target has to save against.

DC is determined by 10 + spell level + ability modifier (Charisma for sorcerors) + miscellaneous (such as bonuses from feats).

If the target's saving throw matches or exceeds the DC of your spell, they successfully save. Depending on the spell, different things may happen. Some spells won't have any affect (ie. Dominate, Hold Person), while others may only do half-damage (ie. Fireball).