View Full Version : Neverwinter Nights 2 Forum News (Sep. 08, 06)


chevalier
Fri, 15th Sep '06, 2:32am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Darren Monahan, Executive Producer</font>

NwN 2 Toolset *already* for sale? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496079&post=4304005&forum=100&highlight=)
That information is not legal nor legit. We are not offering the toolset to anyone to release via donations. Please feel free to private message me with the site link and I'll forward it along to the appropriate folks to be looked into.

<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>

Delay the game... (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496113&post=4303736&forum=95&highlight=)
You're asking us to delay the game so we can implement tools that no one will be able to use in PWs for many months. Sorry, but there's little realistic chance that any PWs (other than simply slapped together ones) will be finished in the few months following NWN2's release.

The DM client is being developed after we have a solid release candidate (which is still several weeks before release). People who need the DM client should have the DM client when they are actually able to use it. Right now we have to focus on the core game and toolset. Without those, there's not a solid foundation upon which PW makers can build.

Delay the game... (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496113&post=4303750&forum=95&highlight=)
<hr />Oh ... you mean it's still several weeks before us Pre-order Peanuteers can get our hands on the toolkit ... ?<hr />The toolset is separate from the DM client.

Dark Sun - Help me find a home (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496108&post=4303841&forum=95&highlight=)
I like Dark Sun. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif

You should be able to create some sweet rollin' dunes with the NWN2 toolset. http://forums.bioware.com/_commonext/images/smiles/icon_cool.gif

Delay the game... (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496113&post=4304237&forum=95&highlight=)
<hr />P.S. If Obsidian devs just said "Ok people, we are polishing our OC and graphics engine right now, but when the game releases, we'll try to improve the PW support", it would be great.
But right now everything we've got is: "Same as in NWN with both local vault and server vault options kept intact.".<hr />Wiliestrogue has already said that he thinks any promises we make about future support are lies, so what good would that do?

Make potions? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496175&post=4305167&forum=95&highlight=)
Making potions is very easy. You just click to cast a spell and then target a Potion Bottle. Of course, it costs some gold (no XP anymore) and requires the Brew Potion feat.

<font size="3" face="Verdana, Arial" color="#cc6600">Andy Woo, NWN2 Programmer</font>

Please, do it right this time... (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496046&post=4304207&forum=95&highlight=)
I said it before, and I'll say it again: fantasygrounds.com and openrpg.com allow you to play exactly the game you want with exactly the rules you want. In fact, you don't even have to play D&D. You could play GURPS.