View Full Version : Neverwinter Nights 2 Forum News (Sep. 12, 06)


chevalier
Fri, 15th Sep '06, 2:35am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>

Comp in demostrations? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496476&post=4310273&forum=95&highlight=)
It was my (Obsidian's) XPS, which was a dual 2.1ghz machine with 2 gigs of RAM and a 7800 GTX. It was stuttering at times because I was showing off some of the most insane battles of the OC, with tons of effects going off and lots of creatures on screen. I also run with all graphical options turned on. Though most people won't be running the game on systems as nice as my laptop, the vast majority of the game is less resource-intensive than the stuff I was showing.

No decent PW's for many months after intial release? (http://nwn2forums.bioware.com//forums/viewpost.html?topic=496181&post=4310289&forum=95&highlight=)
<hr />Basically the gist of the quote is that what is driving the development of the DM client is PWs. i.e. No PWs = Longer wait for the DMC<hr />Incorrect. The DMC's development begins after we have a successful release candidate. We're not going to goof around for an extra couple of months because of the high chance that most people will take a while to build PWs of any significant size/quality.