View Full Version : Neverwinter Nights Forum News (Sep. 20, 06)


chevalier
Fri, 22nd Sep '06, 2:22am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">James Henley, Technical Designer</font>

NWN Script? (http://nwn.bioware.com//forums/viewpost.html?topic=497861&post=4323879&forum=42&highlight=)
It uses NWScript, which is a language very similar to C in terms of syntax style and formatting.

More: <hr />Do you know a website that can teach me Java/C+?<hr />I can't say I know any off the top of my head, being book-taught myself, but a quick Google search turned up quite a few sites.

<hr />I'm trying to learn the right scripting to tell real, physical robots what to do. I hear It's Java or something.<hr />That, I couldn't rightly say anything about. I've never studied robotics.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung - Technical Artist</font>

Wyvern Crown - No textures in linux (http://nwn.bioware.com//forums/viewpost.html?topic=497587&post=4322879&forum=87&highlight=)
Well I've been playing it with all the bells and whistles on a AMD XP 2800+, 1gb RAM, ATI 9700 and 9800 Pro 128mb, and SB Live, at 1680x1050 and getting playable framerates. But this is on a Windows XP box, not Linux.

Anti-aliasing is off though - check that?

If you have dual-boot, check how it runs under Windows - if it runs ok, then we know it's software related to your Linux video drivers.

A bit of trouble with tag-based scripting... (http://nwn.bioware.com//forums/viewpost.html?topic=497780&post=4323486&forum=47&highlight=)
Take a look at x2_it_example from the core script resources.

WCoC not using override files (http://nwn.bioware.com//forums/viewpost.html?topic=497874&post=4323994&forum=86&highlight=)
You can probably stick it into the wc_2da_shared.hak and overwrite the existing one - but you'd most likely remove the PDK PrC. Best to extract the one in WC, and merge it with your changes.