View Full Version : Neverwinter Nights Forum News (Jan. 13, 07)


chevalier
Mon, 15th Jan '07, 8:52pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>

Why did D&D have a repuation for being "evil" and "satanic"? (http://nwn.bioware.com/forums/viewpost.html?topic=541782&post=4737548&forum=42&highlight=)
The discussion in this thread has been skirting the edges of what is appropriate material for this forum. As long as community members continue to debate and discuss with respect, civility, and respect for all the different belief systems invovled.

Please keep in mind that this thread is about the negative perceptions of D&D and its players, and that religious beliefs are but one aspect of that.

I, personally, believe firmly in the "people fear what they don't understand" angle, because I've had experience with plenty of non-religious folk who believe in the "evils" of D&D.

Mostly, I deal with it by comparing it to theatre due to the roleplaying aspect. Then I emphasize the fact that it's a game, with rules, restrictions, goals, and such. I also go into the social aspect because it's rare to find just two people engaged in a rousing D&D game.

So let's keep the discussion on track and let's try to not disparage anyone's faith, please. Thank you.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>

facelifting nwn (http://nwn.bioware.com/forums/viewpost.html?topic=523831&post=4737609&forum=48&highlight=)
Yeah, I would have liked to add lip syncing to the game as well, after seeing the effect in NWN2 and other games, but the logistics of available zots to benefits gained would admittedly be minimal - the average camera distance would mask a lot of the detail of work involved, hence why I'd rather focus on a dynamic hair or open face helm system over lip syncing. And having a higher priority is integrating horses and other WCoC content into 1.69...sigh...

Not to say you should stop this, but I suspect many are realizing why some things are the way they are in NWN, and why devs cringe when a feature request starts with "It would be easy to..." - often the case is that it's NOT easy at all. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif

Anyway, sorry folks, I have to lock this for length as it has hit 10 pages, feel free to continue on a new thread.