chevalier
Mon, 15th Jan '07, 8:53pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Say Hello to Your Community Representatives! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541480&post=4731000&forum=109&highlight=)
In an effort to improve our support of the Neverwinter Nights 2 Community, Obsidian is announcing the launch of the Community Representative Program.
After being flooded by applications, we have chosen a great group of people to take up the position of Community Representative. So without further delay, the NWN2 Community Representatives are as follows:
General & Gameplay: Dunniteowl, Mortis Nai, Khaveen
Scripting: 0100010
Toolset: CID-78, Grinning Fool, BenWH
Custom Content: tiamiat, RTrifts
DM Client: Demetrious
Persistent Worlds: Weby
Among the Reps, we have tried to recruit experts and leaders in their fields. Some of which have been our greatest critics. Their knowledge runs the gamut and their years of experience with Neverwinter Nights will help improve the flow of communication between the Community and Obsidian .
The Community Rep Program is designed to help us make sure we are collecting the most important issues, complaints and suggestions brought forth by the community and provide feedback back to the community members. Using their experience and interaction with the community as a guide, the Reps will help us prioritize issues based on community impact to enhance and extend NWN2.
So, when you see the Community Reps in your forums trying to sort through issues and laboring to clarify some confusing threads, help them out. And, don’t be afraid to talk with them; they are here to help.
More: <hr />The other CC rep, Lisa, has been misidentified. Her correct board handle is "tiamiat" , not Tiamat the five headed dragon. There's an extra "i" in there and no caps!<hr />Shoot! I like that dragon.
fixed
DM Invisibility (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541350&post=4730031&forum=117&highlight=)
Are you guys seeing this in the OC or in custom modules?
The reason I ask is because the OC only supports a single party and that could explain why the DM becomes visible during cutscenes.
ungodly network spike (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541098&post=4730066&forum=118&highlight=)
Any info could help.
Where else i can the (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541398&post=4730187&forum=109&highlight=)
Click Here (http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=19)
Obsidian had tools/plugins in the toolset NOT available for their customers? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541413&post=4731439&forum=113&highlight=)
<hr />Kind of curious - does that extend to lip-synching data, too? Because from when someone queried FaceFX on the forums earlier, the statement that was received in reply is that those tools you are free to release to the community and as such are not a proprietary issue http://forums.bioware.com/_commonext/images/smiles/icon_confused.gif<hr />Interesting. Everything I have heard has said the opposite - that it would be a licensing issue. That doesn't mean they are wrong and we are right (or the other way around), it just means it's something to dig into and get re-clarified.
On the same topic of plugins: we are evaluating some community-made plugins that are commonly used. The upside is that we would recompile them for each patch. The downside is that they would increase the patch sizes.
Stand-Alone Server (http://nwn2forums.bioware.com/forums/viewpost.html?topic=539724&post=4731824&forum=109&highlight=)
<hr />Yeah. I mean, we'll take what we can get, but I'm not real stoked about "conveniences" given all the bugs and missing multiplayer features. I mean, please make the dedicated server load multiple modules for Gosh sakes. Oh, and being able to use the DM client without the server crashing might help as well.
Its terribly vexing. http://forums.bioware.com/_commonext/images/smiles/icon_evillol.gif<hr />Well, depending on who you ask, this was very important to many of the PW people out there.
The DM client issues should be fixed in this next patch (1.04). Other MP bugs and issues are being fixed on an ongoing basis as well.
The ability to load multiple modules on the dedicated server sounds like one of those "conveniences" you were mentioning before. I have not seen a lot of requests for that. If you know of a thread where this is discussed and a good volume of requests for this capability have been made, please let me know. These forums move pretty fast, so it's difficult to keep up sometimes.
Equiping 2 weapongs in 1 quickslot (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541538&post=4731830&forum=109&highlight=)
I believe this capability is in the latest patch (version 1.03).
All you would need to do is drag both weapons or your weapon and shield down to one hotbar slot. Drag one item, then the other.
*sigh* This is ridiculous (http://nwn2forums.bioware.com/forums/viewpost.html?topic=540906&post=4731466&forum=113&highlight=)
I have seen some great movies on the web about using the NWN2 toolset. I wish I could remember where they were, but they showed some great ways to go about building.
Speaking as a builder/player, I like the NWN2 toolset. That may be because I am used to the Visual Studio interface and other "professional" tools. I like the openness of everything. I like being able to see the bulk of an object's properties at a glance instead of tabbing through a bunch of... well... tabs.
But I also know that not everyone is like me, so I think the plugin interface was a brilliant move.
More: <hr />But what do you think about creating items and creatures from scratch? Items are - in my opinion - especially cumbersome to create, and rather hard to get a clear overview of. Don't you find those thing rather cumbersome? And if you have some special tips and/or hints, it would be greatly appreciated if you give us some helpful pointers. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif<hr />Creatures are the easier of the two and don't bother me at all. I just right click an existing base (global) creature into my module and go from there. To me, it's much faster than using the wizard in NWN1 - especially since I don't have thousands of portraits to load http://forums.bioware.com/_commonext/images/smiles/icon_shades.gif
Items can be a little difficult without a preview window and that is on my list of things to fix, though compared to other issues, it would be close to the bottom of my personal list - especially since I have seen some fantastic plugins out there.
But I understand that many people in the community are very used to the NWN1 way of doing things and the NWN2 toolset can be very intimidating if you let it. So, I have Wizards for creatures and items on my priority list. It doesn't mean they will get implemented soon (because of high priority bug fixes) but it does mean that we know it is extremely important to the community.
Horses (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541526&post=4731943&forum=113&highlight=)
Ponies.... That would be funny.
Imagine seeing the tall knight in shining armor, lance with penants streaming in one hand and shield held firm in the other - riding a little pony, dragging his feet on the ground.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>
Obsidian had tools/plugins in the toolset NOT available for their customers? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541413&post=4730900&forum=113&highlight=)
As others have said, the only plugins that we didn't ship were ones that never worked properly or had proprietary stuff from other companies in it. We had no store wizards, item wizards, armor wizards, etc. other than what's in the retail toolset.
Body of the Sun (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541450&post=4732022&forum=109&highlight=)
<hr />for those who play FPS, the above situation is the equivalent of having your entire team attack you for friendly fire. imagine your bots dropping the enemy flag and going after you. if i am correct in more than 10 years of FPS game history this flaw never existed in the AI. yet in 2007 we have it and we are forced to deal with it. and if we complain we are trolls.<hr />RPG AI is significantly more complex than FPS AI considering the myriad damage types, immunities from a variety of sources, and faction switches than can happen on a regular basis.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Say Hello to Your Community Representatives! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541480&post=4731000&forum=109&highlight=)
In an effort to improve our support of the Neverwinter Nights 2 Community, Obsidian is announcing the launch of the Community Representative Program.
After being flooded by applications, we have chosen a great group of people to take up the position of Community Representative. So without further delay, the NWN2 Community Representatives are as follows:
General & Gameplay: Dunniteowl, Mortis Nai, Khaveen
Scripting: 0100010
Toolset: CID-78, Grinning Fool, BenWH
Custom Content: tiamiat, RTrifts
DM Client: Demetrious
Persistent Worlds: Weby
Among the Reps, we have tried to recruit experts and leaders in their fields. Some of which have been our greatest critics. Their knowledge runs the gamut and their years of experience with Neverwinter Nights will help improve the flow of communication between the Community and Obsidian .
The Community Rep Program is designed to help us make sure we are collecting the most important issues, complaints and suggestions brought forth by the community and provide feedback back to the community members. Using their experience and interaction with the community as a guide, the Reps will help us prioritize issues based on community impact to enhance and extend NWN2.
So, when you see the Community Reps in your forums trying to sort through issues and laboring to clarify some confusing threads, help them out. And, don’t be afraid to talk with them; they are here to help.
More: <hr />The other CC rep, Lisa, has been misidentified. Her correct board handle is "tiamiat" , not Tiamat the five headed dragon. There's an extra "i" in there and no caps!<hr />Shoot! I like that dragon.
fixed
DM Invisibility (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541350&post=4730031&forum=117&highlight=)
Are you guys seeing this in the OC or in custom modules?
The reason I ask is because the OC only supports a single party and that could explain why the DM becomes visible during cutscenes.
ungodly network spike (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541098&post=4730066&forum=118&highlight=)
Any info could help.
Where else i can the (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541398&post=4730187&forum=109&highlight=)
Click Here (http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=19)
Obsidian had tools/plugins in the toolset NOT available for their customers? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541413&post=4731439&forum=113&highlight=)
<hr />Kind of curious - does that extend to lip-synching data, too? Because from when someone queried FaceFX on the forums earlier, the statement that was received in reply is that those tools you are free to release to the community and as such are not a proprietary issue http://forums.bioware.com/_commonext/images/smiles/icon_confused.gif<hr />Interesting. Everything I have heard has said the opposite - that it would be a licensing issue. That doesn't mean they are wrong and we are right (or the other way around), it just means it's something to dig into and get re-clarified.
On the same topic of plugins: we are evaluating some community-made plugins that are commonly used. The upside is that we would recompile them for each patch. The downside is that they would increase the patch sizes.
Stand-Alone Server (http://nwn2forums.bioware.com/forums/viewpost.html?topic=539724&post=4731824&forum=109&highlight=)
<hr />Yeah. I mean, we'll take what we can get, but I'm not real stoked about "conveniences" given all the bugs and missing multiplayer features. I mean, please make the dedicated server load multiple modules for Gosh sakes. Oh, and being able to use the DM client without the server crashing might help as well.
Its terribly vexing. http://forums.bioware.com/_commonext/images/smiles/icon_evillol.gif<hr />Well, depending on who you ask, this was very important to many of the PW people out there.
The DM client issues should be fixed in this next patch (1.04). Other MP bugs and issues are being fixed on an ongoing basis as well.
The ability to load multiple modules on the dedicated server sounds like one of those "conveniences" you were mentioning before. I have not seen a lot of requests for that. If you know of a thread where this is discussed and a good volume of requests for this capability have been made, please let me know. These forums move pretty fast, so it's difficult to keep up sometimes.
Equiping 2 weapongs in 1 quickslot (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541538&post=4731830&forum=109&highlight=)
I believe this capability is in the latest patch (version 1.03).
All you would need to do is drag both weapons or your weapon and shield down to one hotbar slot. Drag one item, then the other.
*sigh* This is ridiculous (http://nwn2forums.bioware.com/forums/viewpost.html?topic=540906&post=4731466&forum=113&highlight=)
I have seen some great movies on the web about using the NWN2 toolset. I wish I could remember where they were, but they showed some great ways to go about building.
Speaking as a builder/player, I like the NWN2 toolset. That may be because I am used to the Visual Studio interface and other "professional" tools. I like the openness of everything. I like being able to see the bulk of an object's properties at a glance instead of tabbing through a bunch of... well... tabs.
But I also know that not everyone is like me, so I think the plugin interface was a brilliant move.
More: <hr />But what do you think about creating items and creatures from scratch? Items are - in my opinion - especially cumbersome to create, and rather hard to get a clear overview of. Don't you find those thing rather cumbersome? And if you have some special tips and/or hints, it would be greatly appreciated if you give us some helpful pointers. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif<hr />Creatures are the easier of the two and don't bother me at all. I just right click an existing base (global) creature into my module and go from there. To me, it's much faster than using the wizard in NWN1 - especially since I don't have thousands of portraits to load http://forums.bioware.com/_commonext/images/smiles/icon_shades.gif
Items can be a little difficult without a preview window and that is on my list of things to fix, though compared to other issues, it would be close to the bottom of my personal list - especially since I have seen some fantastic plugins out there.
But I understand that many people in the community are very used to the NWN1 way of doing things and the NWN2 toolset can be very intimidating if you let it. So, I have Wizards for creatures and items on my priority list. It doesn't mean they will get implemented soon (because of high priority bug fixes) but it does mean that we know it is extremely important to the community.
Horses (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541526&post=4731943&forum=113&highlight=)
Ponies.... That would be funny.
Imagine seeing the tall knight in shining armor, lance with penants streaming in one hand and shield held firm in the other - riding a little pony, dragging his feet on the ground.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>
Obsidian had tools/plugins in the toolset NOT available for their customers? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541413&post=4730900&forum=113&highlight=)
As others have said, the only plugins that we didn't ship were ones that never worked properly or had proprietary stuff from other companies in it. We had no store wizards, item wizards, armor wizards, etc. other than what's in the retail toolset.
Body of the Sun (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541450&post=4732022&forum=109&highlight=)
<hr />for those who play FPS, the above situation is the equivalent of having your entire team attack you for friendly fire. imagine your bots dropping the enemy flag and going after you. if i am correct in more than 10 years of FPS game history this flaw never existed in the AI. yet in 2007 we have it and we are forced to deal with it. and if we complain we are trolls.<hr />RPG AI is significantly more complex than FPS AI considering the myriad damage types, immunities from a variety of sources, and faction switches than can happen on a regular basis.