View Full Version : Neverwinter Nights 2 Forum News (Jan. 12, 07)


chevalier
Mon, 15th Jan '07, 8:54pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>

What is nwn2main_amdxp.exe for in the NWN2 directory? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=540963&post=4734583&forum=116&highlight=)
The amdxp.exe was made for the AMD XP machines, not anything else that I know of.

When you run the NWN2 launcher, either from the shortcut on your desktop or from the start menu, it will automatically run the *XP.exe if needed.

Hope that helps.

e-mail bugs reports?? What's wrong with talking about in forums? Is the list too long? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541669&post=4734698&forum=109&highlight=)
Is there QA on staff still looking for bugs?
Yes. It's part of the reason it takes so long to get patches out to you guys. That doesn't mean that the product will be bug-free. There's just too many different hardware combinations and play-styles to contend with.

There needs to be a centralized place where the players can see what issues have been reported.
That's something we've been discussing a bit. I can't go into any details about any possible improvements, but we do want you guys to have more visibility and feedback as to what has been reported. The Community Rep system is the first part of this.

How can there be this many bugs this late in the game?
An RPG is the most difficult game to develop. There are so many things that can go wrong. You take all the feats, skills, classes, prestige classes, weapons, spells, items, play styles, computer hardware, single player and multiplayer modes, languages, etc. and multiply that all together and that will tell you how many possible breakdowns can occur in the game. We do our best to catch and squash all the bugs that occur for us, but there is no way we will catch everything. Some will get through and be reported by the community. It's just the nature of RPG development.

edit: I see Josh is still answering here, so I will let him http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif

You can also post any bugs in the Tech Support (Self-help) forum. You may find that your issue isn't a bug or that they can help you out with it. But please, don't be afraid to post about bugs.

NWN2/Obsidian shirts (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541774&post=4734704&forum=109&highlight=)
We have Obsidian T-Shirts? I want one.

More: <hr />Rob, you guys need to make some DIY shirts and set up a virtual merch table for yourselves. I mean you're rock stars right?<hr />Actually, I want to change the Custom Content forum to be the Neverwinter Depot.

Nwn2 game pach (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541801&post=4734877&forum=109&highlight=)
1.04 is available as a beta patch.

NWN2 Version 1.04 English Beta released! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541644&post=4734644&forum=109&highlight=)
I should say that the patch notes do not include all of the fixes.

More: <hr />Would have liked to have said great work but as I use Win2K by necessity ( my pc links into corporate network and they are not updating to xp as the IT department think it sucks) I'll have to pass though I may see if i can get a copy of the 5.1 dll on my backup pc and see that works.<hr />We are looking into the Win2k issue.

More: <hr />Is tweaking the turning increment when using WASD controls a priority at all to Obsidian? I bought a couple copies of the game on launch day and haven't played since then because of the 36-degree increment. I have tried using mouselook and I just don't like it for the third person viewpoint. I'm hoping that Obsidian will greatly reduce the increment soon. Actually, I fully expected that this would be in one of the first two patches, which is why I wonder how much of a priority it is.

Thanks!<hr />To answer your question, yes. We are looking at a couple ways to do this. I am told it's not as straight-forward of a fix that we would hope. I am told that an adjustable setting may not be possible the way this is set up in the aurora engine. If that's the case then we will need to find a happy medium and hard code the turn rate.

More: <hr />In nwn1, during multiplayer, if one of you buddies is in conversation, the other people can continue to wonder around, check their inventory, rest, whatever. in NWN2, your locked in, your FORCED to be in the conversation. Why was this implimented and will it change?<hr /> It was a design decision to solve a lot of problems with multiple players breaking things. The OC is about the story, so it's a little more driven than your standard multiplayer game.

<hr />Also, in some instances multi or SP, there is no easy way out of a conversation. in nwn1, i could just hit ESC or simply walk away, being out of range to converse with a npc.<hr /> Not 100% sure, but I think you can ESC out of the NWN1-style cutscenes (the little windows).

<hr />Oh and uh, I was just curious, ive got a level 5 sorce and level 8 RDD and was wondering if he gets his wings at level 10 RDD when his conversion is complete like in NWN1.<hr /> I don't believe so, but I'm not sure on that.

<hr />P.S. when the patch is final, will I need to apply each patch up to 1.04 or whatever the final version is? Or will the next patch do it all for me?<hr />You should just have to run the patcher included with the game and it will take care of it all automatically

Module Corruption warning! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541827&post=4735580&forum=113&highlight=)
I work in either mode and turn autosave off. I have been lucky to have not encountered any crashes that resulted in corruption.

I also got in the habit with the NWN1 toolset of closing out every so often and restarting the toolset. This usually cleared up any memory leaks and drastically reduced the number of crashes.

Oi! Where'd the campaign scripts tab go? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541696&post=4735598&forum=113&highlight=)
<hr />oh yeah and windows -> reset does NOT work... where is that preferences folder you spoke of deleting?<hr />Windows -> Reset should work. For the Campaign Scripts or Conversations tabs, you will probably have to close and re-open the toolset for the fix to take effect.

And here too: Watermill 1.0 released (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541856&post=4735645&forum=113&highlight=)
Very nice plugin. Very well thought out.

Two thumbs up from me.

What does work? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541868&post=4735654&forum=113&highlight=)
We are actually on version 1.03 now and there is a beta version of patch 1.04 available as well.

When you start the game, you will be presented with the launcher screen. One of the buttons on there is labeled "Update". Press that button.

Horses (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541526&post=4735663&forum=113&highlight=)
I have always favored the pack chicken!

The Grinning Fool's Creature Creation Wizard Plugin (http://nwn2forums.bioware.com/forums/viewpost.html?topic=508680&post=4735673&forum=113&highlight=)
Hey there, Mr. Grinning_fool:

The creature is all black for me too. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif

Wow, it feels good to give bugs back to you guys once in a while http://forums.bioware.com/_commonext/images/smiles/icon_razz.gif

More: Almost forgot: Nice plugin, by the way http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif

Hey Rich Taylor... Linux??? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541843&post=4735913&forum=118&highlight=)
I cannot speak for Rich, nor do I know the technical details as he does. But, what I can do is highlight part of his comment here:

"there were major systems decisions made along the way of developing NWN2 that make it borderline impossible to create a Linux dedicated server port at this time."

This could be for any number of reasons. And it does not rule out the server all the way. Given time, there may still be a server port to Linux.

DM Client Issue, 1.04 Beta (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541809&post=4735716&forum=117&highlight=)
Console commands should be available to DMs if you enter in the DebugMode 1 command.

More: Playing on a dedicated server, correct? Not a game hosted through the client?

DM Invisibility (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541350&post=4735931&forum=117&highlight=)
Great. Thanks.

Anyone else have all their saved games and characters just dissappear? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541876&post=4735844&forum=109&highlight=)
Yes, please double check to make sure your files are there still in the appropriate folders. If they are, try moving them, then start the game and go to your select character screen and load save game screen - get the game to see there's nothing there. Then close out of the game and move the files back. That may help you.

More: <hr />My bad...I guess I deleted them myself. I saw the folder Neverwinter Nights 2 in My Documents and thought that was just some trash folder I made a while ago and deleted it. Why in the world would they put files there in my documents when there's already an Atari/NWN2 folder in prgoram files? Seriously, who does that!? I've played lots of videogames and they never stick files in your my documents folder, especially if they already have a folder in program files...<hr />I'm afraid you will start seeing that more and more. It is a requirement for games to be Windows Vista compliant.

Question for the game programmers. (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541975&post=4737331&forum=109&highlight=)
C++ is always a good way to go for game programming. It's powerful and what you learn with C++ is useful for many other languages - if not the exact syntax, the concepts.

You should hop on over to our boards at http://forums.obsidianent.com/

There's a forum there about getting into the industry.

There are also a lot of great articles on gamasutra.com.

Whatever school you decide to go to, just make sure they are teaching you C++ and other full-blown programming languages, and not just scripting languages.

This topic will probably get locked since it is way off topic, so just head over to our boards.

More: For the first one: There is actually a great MMO game out there done in Python, which is a scripting language (though I think to be accurate, it is stackless Python). Oh yeah, the game is EvE Online.

C# is what we used for the toolset. I haven't looked at it for games, nor am I an expert on game programming. It probably could be used, but it may still be too new for the core of a game.

You can already see that there will be very different opinions on the subject. Just like there are advocates of only directX or only OpenGL, you will find the same when it comes to programming languages. My advice: read as many articles as you can, sift through the egoes and the pushing of a single technology or company.

Whichever language you learn, there's going to be a trade-off: you might be the only one in the industry that knows that language, but no company may be using that language. Game development is team-oriented.

edit: done answering here. This is way off topic.

DEV, read this, what is needed for next patch (http://nwn2forums.bioware.com/forums/viewpost.html?topic=542021&post=4737336&forum=109&highlight=)
Greyhawk, Rainywinter...

Taking into account many of the other issues with the game, on a scale of 1 to 10, with 10 being the most critical, what priority would you guys give to the chat/combat log fix?

<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>

e-mail bugs reports?? What's wrong with talking about in forums? Is the list too long? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541669&post=4734689&forum=109&highlight=)
<hr />Such glaring incompleteness should be at least hotfixed yesterday. Frankly, I don't see how it made it gold with such obvious problems.<hr />The multiplayer testing team completed the game without any progression breaks. That doesn't mean there aren't bugs in multiplayer, but not everyone experiences the same problems.

<hr />Quote: The forums seem like a more organic way of communication. Most peoples first reaction isn't writing an email nwn2bugs@obsidian.net sticky or not. It's posting here in regular chat form and getting instant feedback.<hr />No one has said that bugs can't be discussed here.

NWN2 Version 1.04 English Beta released! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541644&post=4734721&forum=109&highlight=)
<hr />So last month we get a "partial sneak peak" of 1.04. The partial seank peak is missing dozens of easily fixed items like spells not doing the right damage (a simple code fix that would take a programmer 15 minutes).<hr />24 tasks each taking fifteen minutes results in six hours of work for one person performing implementation. This ignores verifying aberrant behavior in the first place, compile time and developer testing time, and assumes that the person making the change encounters absolutely no problems during the course of the bug fix and does not need to confer with any other member of the team.

The bug then has to be forwarded to a producer who sends it out to a tester for verification. In the best case, this takes a tester at least another fifteen minutes including all proper steps. With many gameplay bugs, verification of proper behavior isn't as easy as just loading the game and immediately casting a spell. If anything is not working properly, the bug has to go back through the chain to a producer. It returns to the developer who implemented it, marked as "not fixed" and the developer has to review the problem again.

In practical terms, the process of bug fixing and verification takes place over a day or several days of non-continuous time spent on any given issue. In real time, even "simple" bugs that involve changing a number often take a total of an hour of real work between developers, producers, and testers. Bugs could be fixed at a faster rate with lower verification standards, but that would result in even more bugs than fixes currently cause.

If all bugs were instantly recognizable and could be fixed in a minute of time with no chance of error, we would have stopped after the first patch.

More: <hr />Fair enough. I suppose I just feel a bit miffed by the lack of inclusion of stuff like practiced spellcaster or improved rapid shot that work as intended and have player created fixes on nwvault.<hr />These are fixed and are in the beta. Nathaniel wasn't sure if those two (among others) were actually in the beta, so he didn't include them in the notes.