chevalier
Mon, 15th Jan '07, 9:26pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Scaling Creatures....is it possible? (http://nwn.bioware.com/forums/viewpost.html?topic=539527&post=4724817&forum=46&highlight=)
I'm quite serious, it's how we pulled off the horse sizes in WyvernCrown without having to prescale them for every race/gender/phenotype.
There are a couple problems though:
1) You can only do the scaling in increments set in the appearance.2da, so unless you like having say, 200 entries for 1%, 2%, 3%...200%, it's better to have them on a more managable level of 10%, 20%, 30% etc.
2) Personal space will be whacked out if you, say, apply a Dragon-as-a-Tail for a null creature that would be of a more common Medium size (of course you can just make more null creature entries with the proper perspace values)
3) Only 255 entries allowed in the tailmodel.2da, and even doubling up on wingmodel, it only gives you 512 models to use, and we'd need more. It will also conflict with actual wings and tails, and possibly dynamic hair/head/ open face helm systems.
4) And yes, only non-part based creatures can be scaled. So everything BUT the PC races.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Scaling Creatures....is it possible? (http://nwn.bioware.com/forums/viewpost.html?topic=539527&post=4724817&forum=46&highlight=)
I'm quite serious, it's how we pulled off the horse sizes in WyvernCrown without having to prescale them for every race/gender/phenotype.
There are a couple problems though:
1) You can only do the scaling in increments set in the appearance.2da, so unless you like having say, 200 entries for 1%, 2%, 3%...200%, it's better to have them on a more managable level of 10%, 20%, 30% etc.
2) Personal space will be whacked out if you, say, apply a Dragon-as-a-Tail for a null creature that would be of a more common Medium size (of course you can just make more null creature entries with the proper perspace values)
3) Only 255 entries allowed in the tailmodel.2da, and even doubling up on wingmodel, it only gives you 512 models to use, and we'd need more. It will also conflict with actual wings and tails, and possibly dynamic hair/head/ open face helm systems.
4) And yes, only non-part based creatures can be scaled. So everything BUT the PC races.