chevalier
Fri, 19th Jan '07, 4:46pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>
Infinite stairs issue (http://nwn.bioware.com/forums/viewpost.html?topic=539954&post=4744695&forum=86&highlight=)
The first couple of dungeons will be quite small. I think they're 3x3x2, which means that if you've cleared out two dungeon levels, including a big bad in a big room (maybe a big spider, maybe a big hag, maybe a big werecreature), then you should return to the dungeon entrance (either manually or through a glowing portal) and talk to Little Timmy again. He'll give you some idea as to what you should do next.
DLA's Website (http://nwn.bioware.com/forums/viewpost.html?topic=542606&post=4744706&forum=42&highlight=)
From a news post on DLA's front page: "This is a warning that we expect to go dark on the website sometime on midnight Friday January 12, 2007.
This interruption in service will effect the DLA forums, the CTP forums and the PrC. The lexicon and NWmax pages will also be affected.
We are changing our ISP as a result of all of this and it will take us a few days to be back up and running.
Please don't think we're turning off the lights for good. We're not. We hope to be back up and running in as little a time as possible - but forwarned is forearmed."
That being said, I got this from their website just now, so it seems to be working fine again. http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Cloak Help Please (http://nwn.bioware.com/forums/viewpost.html?topic=542070&post=4742784&forum=48&highlight=)
You'll have to check if any existing HAKs you or the mod are using have any overriding a_ba animations, as pre-1.68 those supermodels did not contain cloak bones. Hence the stiff cloaks.
Best method to check, is empty your /nwn/override/ folder (back it up, rename it and make a new folder called override), and make a clean fresh mod with a cloak. If it animates there, then check if any a_ba*.mdl files exist in your override, then in the HAKs in the mod/PW you're using.
<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>
Infinite stairs issue (http://nwn.bioware.com/forums/viewpost.html?topic=539954&post=4744695&forum=86&highlight=)
The first couple of dungeons will be quite small. I think they're 3x3x2, which means that if you've cleared out two dungeon levels, including a big bad in a big room (maybe a big spider, maybe a big hag, maybe a big werecreature), then you should return to the dungeon entrance (either manually or through a glowing portal) and talk to Little Timmy again. He'll give you some idea as to what you should do next.
DLA's Website (http://nwn.bioware.com/forums/viewpost.html?topic=542606&post=4744706&forum=42&highlight=)
From a news post on DLA's front page: "This is a warning that we expect to go dark on the website sometime on midnight Friday January 12, 2007.
This interruption in service will effect the DLA forums, the CTP forums and the PrC. The lexicon and NWmax pages will also be affected.
We are changing our ISP as a result of all of this and it will take us a few days to be back up and running.
Please don't think we're turning off the lights for good. We're not. We hope to be back up and running in as little a time as possible - but forwarned is forearmed."
That being said, I got this from their website just now, so it seems to be working fine again. http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Cloak Help Please (http://nwn.bioware.com/forums/viewpost.html?topic=542070&post=4742784&forum=48&highlight=)
You'll have to check if any existing HAKs you or the mod are using have any overriding a_ba animations, as pre-1.68 those supermodels did not contain cloak bones. Hence the stiff cloaks.
Best method to check, is empty your /nwn/override/ folder (back it up, rename it and make a new folder called override), and make a clean fresh mod with a cloak. If it animates there, then check if any a_ba*.mdl files exist in your override, then in the HAKs in the mod/PW you're using.