chevalier
Thu, 25th Jan '07, 3:05am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Let's talk about multiplayer (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543907&post=4757417&forum=109&highlight=)
In a couple threads now, my words and other people's words have been taken out of context, twisted and represented to make it seem as if we are not going to support multiplayer. Let me lay these rumors to rest right now: We have made many fixes to the multiplayer part of the game and will continue to make fixes to the multiplayer part of the game.
The best way to illustrate this is for you to play your game with version 1.04 installed, then revert your game back to version 1.0 and play.
Many of the multiplayer issues require a lot of effort and time and and, as such, take longer to implement than other fixes.
If we were not going to support multiplayer, we would not keep saying we would... we would remain silent on the subject.
I hope this clears things up. If you have any questions, do not hesitate to PM me.
Let's talk about multiplayer (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543907&post=4759042&forum=109&highlight=)
Singleplayer, multiplayer, Persistent Worlds, Dungeon Masters, Custom Content Developers, toolset users, Rules Purists. These are the factions that make up the NWN community.
Everyone wants their issues fixed and they want them fixed now. If we focus on only one of those factions, the others are offended. If we focus on all at once, we aren't doing enough.
Someone mentioned we shouldn't have worked on voice commands first. I would bet the people that demanded we implement the V menu would disagree.
Some people say we should have put all of our effort into getting the autodownload running. I would bet that after you had your PWC file streamed to you but couldn't connect to a server or those servers you could connect to crashed you would have said something different.
Right now, we are receiving requests from all sides. Should we neglect the Custom Content Community that gave you all the CEP to focus on multiplayer?
When you build a house, do you start with the roof or the foundation? That is exactly what we have been doing, working on the foundation. Sure, we have done a few small fixes at the same time, but without working on the core foundation of the game, everything we do for multiplayer, the toolset or persistent worlds is for little benefit. What good is a multiplayer game that can't start on your computer? What good is a multiplayer game that doesn't allow you to create characters - or communicate?
I have also said in the past that many of the things required for multiplayer and other areas require much more effort and time than many of the fixes we have implemented. If it takes 40 hours to implement multi-select for the DM client, and only 2 hours to implement the Voice Chat menu, which do you think will get done first?
We cannot make everyone happy all at once, but we can, and do, put effort into each faction's issues.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>
custom icon?is possible? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543671&post=4757345&forum=115&highlight=)
Warning: creating a new icon and referencing it is relatively easy, but overriding an existing icon is not. Anything that is atlased in a .dds texture will not look for a .tga override. FYI.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Let's talk about multiplayer (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543907&post=4757417&forum=109&highlight=)
In a couple threads now, my words and other people's words have been taken out of context, twisted and represented to make it seem as if we are not going to support multiplayer. Let me lay these rumors to rest right now: We have made many fixes to the multiplayer part of the game and will continue to make fixes to the multiplayer part of the game.
The best way to illustrate this is for you to play your game with version 1.04 installed, then revert your game back to version 1.0 and play.
Many of the multiplayer issues require a lot of effort and time and and, as such, take longer to implement than other fixes.
If we were not going to support multiplayer, we would not keep saying we would... we would remain silent on the subject.
I hope this clears things up. If you have any questions, do not hesitate to PM me.
Let's talk about multiplayer (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543907&post=4759042&forum=109&highlight=)
Singleplayer, multiplayer, Persistent Worlds, Dungeon Masters, Custom Content Developers, toolset users, Rules Purists. These are the factions that make up the NWN community.
Everyone wants their issues fixed and they want them fixed now. If we focus on only one of those factions, the others are offended. If we focus on all at once, we aren't doing enough.
Someone mentioned we shouldn't have worked on voice commands first. I would bet the people that demanded we implement the V menu would disagree.
Some people say we should have put all of our effort into getting the autodownload running. I would bet that after you had your PWC file streamed to you but couldn't connect to a server or those servers you could connect to crashed you would have said something different.
Right now, we are receiving requests from all sides. Should we neglect the Custom Content Community that gave you all the CEP to focus on multiplayer?
When you build a house, do you start with the roof or the foundation? That is exactly what we have been doing, working on the foundation. Sure, we have done a few small fixes at the same time, but without working on the core foundation of the game, everything we do for multiplayer, the toolset or persistent worlds is for little benefit. What good is a multiplayer game that can't start on your computer? What good is a multiplayer game that doesn't allow you to create characters - or communicate?
I have also said in the past that many of the things required for multiplayer and other areas require much more effort and time than many of the fixes we have implemented. If it takes 40 hours to implement multi-select for the DM client, and only 2 hours to implement the Voice Chat menu, which do you think will get done first?
We cannot make everyone happy all at once, but we can, and do, put effort into each faction's issues.
<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>
custom icon?is possible? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543671&post=4757345&forum=115&highlight=)
Warning: creating a new icon and referencing it is relatively easy, but overriding an existing icon is not. Anything that is atlased in a .dds texture will not look for a .tga override. FYI.