chevalier
Thu, 25th Jan '07, 3:06am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Answers to your questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=531901&post=4761001&forum=115&highlight=)
<hr /><hr />I think these all came from here:
<hr />Q: Creating new skills require not only modifying skills.2da (which is straight-forward enough), but also a set of GUIs in chargen_skills.xml and characterscreen.xml. In both of these, each individual skill carries its own UIPane: does this mean that all skills are hard-coded, and that it is not possible for us to add new ones?
A: Not without some extra work. The mentioned GUI screens will have to be changed to reflect the new Skills you have added. The good news is that you can simply override the old GUI screens by turning your module into a campaign and placing your new GUI screens in the campaign directory.<hr /><hr />Umm that still doesn't quite work: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=538905&forum=115&highlight=new%20skill)<hr />Thanks, feedback sent.
ETA on multi server fix please gents? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543501&post=4761009&forum=118&highlight=)
We are aware of the multiserver port issue.
This may make it to the 1.06 fix list.
1.05 will be a bunch of small issues we can release quickly while we are working on the larger fixes of 1.06.
Answers to Your Questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=535844&post=4761225&forum=114&highlight=)
We are working on a more centralized location for answers as it gets a little confusing and difficult to keep up with.
Save Game Corruption (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544301&post=4761378&forum=109&highlight=)
If you have experienced corrution in your save games that results in the inability to load from a save game, or crashing when attempting to load from a saved game, please post here.
I need to know the following information:
1. Where you are in the game
2. Who is in your party
3. What level you are
4. How much free space you have on the hard drive where your MyDocuments folder is installed
5. Game version
6. Amount of RAM
Please try not to muddy up this thread with other conversations. Thanks.
Why do my saved games crash when i load them? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=542859&post=4761383&forum=116&highlight=)
Hi guys,
if you are still having this issue, please post here:
Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=544301&forum=109)
Spell effects/lighting (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543515&post=4761460&forum=115&highlight=)
K2,
Nice job on the spell effects. I am working on getting an answer for you as to whether light can be added to the spells in transit.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Answers to your questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=531901&post=4761001&forum=115&highlight=)
<hr /><hr />I think these all came from here:
<hr />Q: Creating new skills require not only modifying skills.2da (which is straight-forward enough), but also a set of GUIs in chargen_skills.xml and characterscreen.xml. In both of these, each individual skill carries its own UIPane: does this mean that all skills are hard-coded, and that it is not possible for us to add new ones?
A: Not without some extra work. The mentioned GUI screens will have to be changed to reflect the new Skills you have added. The good news is that you can simply override the old GUI screens by turning your module into a campaign and placing your new GUI screens in the campaign directory.<hr /><hr />Umm that still doesn't quite work: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=538905&forum=115&highlight=new%20skill)<hr />Thanks, feedback sent.
ETA on multi server fix please gents? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543501&post=4761009&forum=118&highlight=)
We are aware of the multiserver port issue.
This may make it to the 1.06 fix list.
1.05 will be a bunch of small issues we can release quickly while we are working on the larger fixes of 1.06.
Answers to Your Questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=535844&post=4761225&forum=114&highlight=)
We are working on a more centralized location for answers as it gets a little confusing and difficult to keep up with.
Save Game Corruption (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544301&post=4761378&forum=109&highlight=)
If you have experienced corrution in your save games that results in the inability to load from a save game, or crashing when attempting to load from a saved game, please post here.
I need to know the following information:
1. Where you are in the game
2. Who is in your party
3. What level you are
4. How much free space you have on the hard drive where your MyDocuments folder is installed
5. Game version
6. Amount of RAM
Please try not to muddy up this thread with other conversations. Thanks.
Why do my saved games crash when i load them? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=542859&post=4761383&forum=116&highlight=)
Hi guys,
if you are still having this issue, please post here:
Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=544301&forum=109)
Spell effects/lighting (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543515&post=4761460&forum=115&highlight=)
K2,
Nice job on the spell effects. I am working on getting an answer for you as to whether light can be added to the spells in transit.