chevalier
Thu, 25th Jan '07, 3:06am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Okay dokey (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544347&post=4762061&forum=109&highlight=)
To play a PW, you will need that world's PWC file. You can usually find the file on the Persistent World's website. Most PW Servers have listed the URL to their PWC file in their server description.
Once you have their PWC file, you place it in the PWC folder in your MyDocuments/Neverwinter Nights 2/ directory.
Answers to Your Questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=535844&post=4762077&forum=114&highlight=)
Well, hopefully a single place where we will post ALL questions and answers... You can still ask your questions on these forums (in the "Your Questions" thread), then we will post the answers accordingly. The problem is, we get toolset questions in the scripting forum and the CC forum and vice versa and etc.
Now I am simply panicking... (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544410&post=4763408&forum=113&highlight=)
Hmm.. I don't know if there is much we can do about this. I will ask around and see if anyone has any ideas.
When I work on something I always have backup copies saved elsewhere. I start with a single backup copy and, if I am going to make a change that I am not sure how it will work out, I make a second backup - just in case. I am a little paranoid.
How much RAM do you have? I am running with 2GB and the toolset rarely crashes for me.
1.04 BETA and Module question (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544451&post=4763410&forum=113&highlight=)
They should.
This is needed badly for PW's (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544435&post=4763423&forum=113&highlight=)
<hr />If there was a field on the encounter that we could enter in the max level of the player that can spawn the encounter it was be an awesome resource saver for PW's.
I don't want high level players running through my goblin areas and spawning in 6 of the strongest goblins and then running off the map. I do have an auto-despawner script that rids the area of the monster if no one is fighting them, but to be able to just not spawn them to begin with out save on lag.
In fact, if there was a pre-spawn event on the encounter that allowed you to abort the encounter that would allow the best configurablity to designers.<hr />Being a PW player myself, I like the concept behind this idea, but I need to ask a few questions:
1. What if that 20th level character has a 4th level character in the group and their intention is to spawn the gobbos for the 4th level character to kill?
2. Would a clean-up script that fires after a player leaves an area be better?
Not sure if you experimented, but as I understand it, when a player leaves an area, the AI on NPCs and creatures in the area slows way down, thus cutting out the processor and memory requirements and keeping lag down. Have you checked this yet?
PW Client Crashes (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544478&post=4763459&forum=118&highlight=)
Let me hear about your PW CLIENT crashes here.
The issue with the DM Client crashing servers should be fixed, but I am hearing about some client crash issues. What are they?
I have heard a little bit about clients crashing out when they enter large exterior areas. Any more info on this?
details about upcoming fixes (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544457&post=4763326&forum=109&highlight=)
We have thought about that, but because we are on a short-turnaround patch schedule, and the priorities change based on the community feedback it is difficult to do.
The other thing we have found is that people equate the priority level with the order in which things get released. So, if I were to say the PWC auto-downloader is high priority, then people would expect to see that next and would not be happy when they see something else.
We go into a patch with a list of fixes we would like to implement based on the community's feedback. A small few of those fixes prove to take longer to implement than that given patch cycle allows. Fixes get kicked back from QA due to regression errors or other issues.
So, what we do instead, is release a draft of our patch notes. Usually when we are reasonably certain of exactly what has or will make it through QA fully and be released with the patch.
We are also working on a way to post a list or something to let you guys know what we know about, so you don't have to worry whether we know about your issue or not.
The best thing to do though, is to get yourself into the Community Rep IRC channel. A lot of information is given there in casual conversation. You can ask about something and I will either answer you or regale you with stories of heroic gnomes facing down ferocious dragons.
More:<hr />And it would be really nice to have Healers that actualy heal during combat. They got that to work way back in Baldur's Gate 1 so I don't see what the problem should be here.<hr />Pssst... Even's AI is a nice fix for this.
>.>
<.<
More: IRC: irc.neverwinterconnections.com
Public Channel: NWN2CR
Cost of admission is one (1) chocolate chip cookie and a bag of Jelly Belly Jelly Beans - but not the ones that taste like worms or snot. Even though it thrills my nephew to see the faces I make eating an ear wax jelly bean, I prefer the regular ones instead.
More: So has WoW and so has NWN1.
It's not beyond the realm of possibility.
Say Hello to Your Community Representatives! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541480&post=4763308&forum=109&highlight=)
Not to mention there is the Community Rep IRC channel on NWNConnections that myself and other devs visit, ask questions and answer questions.
More: I believe Shane is still the Community Mgr. I am more like the community translator.
Spell effects/lighting (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543515&post=4763549&forum=115&highlight=)
<hr />I wonder if such simple but effective improvements to the canned vfx rubs any of the original artists the wrong way.<hr />Not really, we enjoy watching what the community comes up with.
Stand-Alone Server (http://nwn2forums.bioware.com/forums/viewpost.html?topic=539722&post=4763462&forum=118&highlight=)
I'll see what I can find.
More: Could you be a little more specific on the "Server Manager" thing, please? Not sure I am understanding you correctly.
More: There is a remote server manager for NWN2. I think that does what you are looking for.
More: C:Program FilesAtariNeverwinter Nights 2ServerMonitorConsole.exe
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Okay dokey (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544347&post=4762061&forum=109&highlight=)
To play a PW, you will need that world's PWC file. You can usually find the file on the Persistent World's website. Most PW Servers have listed the URL to their PWC file in their server description.
Once you have their PWC file, you place it in the PWC folder in your MyDocuments/Neverwinter Nights 2/ directory.
Answers to Your Questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=535844&post=4762077&forum=114&highlight=)
Well, hopefully a single place where we will post ALL questions and answers... You can still ask your questions on these forums (in the "Your Questions" thread), then we will post the answers accordingly. The problem is, we get toolset questions in the scripting forum and the CC forum and vice versa and etc.
Now I am simply panicking... (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544410&post=4763408&forum=113&highlight=)
Hmm.. I don't know if there is much we can do about this. I will ask around and see if anyone has any ideas.
When I work on something I always have backup copies saved elsewhere. I start with a single backup copy and, if I am going to make a change that I am not sure how it will work out, I make a second backup - just in case. I am a little paranoid.
How much RAM do you have? I am running with 2GB and the toolset rarely crashes for me.
1.04 BETA and Module question (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544451&post=4763410&forum=113&highlight=)
They should.
This is needed badly for PW's (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544435&post=4763423&forum=113&highlight=)
<hr />If there was a field on the encounter that we could enter in the max level of the player that can spawn the encounter it was be an awesome resource saver for PW's.
I don't want high level players running through my goblin areas and spawning in 6 of the strongest goblins and then running off the map. I do have an auto-despawner script that rids the area of the monster if no one is fighting them, but to be able to just not spawn them to begin with out save on lag.
In fact, if there was a pre-spawn event on the encounter that allowed you to abort the encounter that would allow the best configurablity to designers.<hr />Being a PW player myself, I like the concept behind this idea, but I need to ask a few questions:
1. What if that 20th level character has a 4th level character in the group and their intention is to spawn the gobbos for the 4th level character to kill?
2. Would a clean-up script that fires after a player leaves an area be better?
Not sure if you experimented, but as I understand it, when a player leaves an area, the AI on NPCs and creatures in the area slows way down, thus cutting out the processor and memory requirements and keeping lag down. Have you checked this yet?
PW Client Crashes (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544478&post=4763459&forum=118&highlight=)
Let me hear about your PW CLIENT crashes here.
The issue with the DM Client crashing servers should be fixed, but I am hearing about some client crash issues. What are they?
I have heard a little bit about clients crashing out when they enter large exterior areas. Any more info on this?
details about upcoming fixes (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544457&post=4763326&forum=109&highlight=)
We have thought about that, but because we are on a short-turnaround patch schedule, and the priorities change based on the community feedback it is difficult to do.
The other thing we have found is that people equate the priority level with the order in which things get released. So, if I were to say the PWC auto-downloader is high priority, then people would expect to see that next and would not be happy when they see something else.
We go into a patch with a list of fixes we would like to implement based on the community's feedback. A small few of those fixes prove to take longer to implement than that given patch cycle allows. Fixes get kicked back from QA due to regression errors or other issues.
So, what we do instead, is release a draft of our patch notes. Usually when we are reasonably certain of exactly what has or will make it through QA fully and be released with the patch.
We are also working on a way to post a list or something to let you guys know what we know about, so you don't have to worry whether we know about your issue or not.
The best thing to do though, is to get yourself into the Community Rep IRC channel. A lot of information is given there in casual conversation. You can ask about something and I will either answer you or regale you with stories of heroic gnomes facing down ferocious dragons.
More:<hr />And it would be really nice to have Healers that actualy heal during combat. They got that to work way back in Baldur's Gate 1 so I don't see what the problem should be here.<hr />Pssst... Even's AI is a nice fix for this.
>.>
<.<
More: IRC: irc.neverwinterconnections.com
Public Channel: NWN2CR
Cost of admission is one (1) chocolate chip cookie and a bag of Jelly Belly Jelly Beans - but not the ones that taste like worms or snot. Even though it thrills my nephew to see the faces I make eating an ear wax jelly bean, I prefer the regular ones instead.
More: So has WoW and so has NWN1.
It's not beyond the realm of possibility.
Say Hello to Your Community Representatives! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=541480&post=4763308&forum=109&highlight=)
Not to mention there is the Community Rep IRC channel on NWNConnections that myself and other devs visit, ask questions and answer questions.
More: I believe Shane is still the Community Mgr. I am more like the community translator.
Spell effects/lighting (http://nwn2forums.bioware.com/forums/viewpost.html?topic=543515&post=4763549&forum=115&highlight=)
<hr />I wonder if such simple but effective improvements to the canned vfx rubs any of the original artists the wrong way.<hr />Not really, we enjoy watching what the community comes up with.
Stand-Alone Server (http://nwn2forums.bioware.com/forums/viewpost.html?topic=539722&post=4763462&forum=118&highlight=)
I'll see what I can find.
More: Could you be a little more specific on the "Server Manager" thing, please? Not sure I am understanding you correctly.
More: There is a remote server manager for NWN2. I think that does what you are looking for.
More: C:Program FilesAtariNeverwinter Nights 2ServerMonitorConsole.exe