chevalier
Thu, 25th Jan '07, 3:06am
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
PW Client Crashes (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544478&post=4766007&forum=118&highlight=)
<hr />I have a player on my server that has twice managed to create a character that takes down the server when he logs it in.
I have stripped all items off the character and emptied his inventory, and yet as soon as he tries to join the PW, BOOM! Nwserver will crash.
I have run the server privately and tried to log him in with no other players joined and it still crashes the server.
I am at a loss with this one.<hr />He may need to update his PWC file...
If you could get a server error log, that may help.
Patch 1.03 for Polish version (http://nwn2forums.bioware.com/forums/viewpost.html?topic=540116&post=4766039&forum=109&highlight=)
I really don't know much about the patch situation for you guys except to restate what has already been said in this thread: You will be skipping 1.03 and moving to 1.04, I belive.
Removal of PWC system? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=538798&post=4764648&forum=118&highlight=)
I don't see the PWC file going away alltogether, but we are looking at a whole bunch of options to get the file to you easier and to try to make it smaller.
It's a very difficult area of the game to work on, so I can't promise anything at this point. But there are a lot of options as to how to address the PWC, the download fo it and all other content and making it easier to "server shop".
More: One other thing I think is important to relay:
NWN2 is not made for dial-up users and we do not support dial-up. The box even states that a broadband connection to the internet is required to play online.
I just re-state this because every week I receive a few PMs from people telling me how difficult it is to play multiplayer on a dial-up connection.
We are taking steps to improve multiplayer, shrink down file sizes and make connecting to a server easier. But I doubt we will ever support a dial-up connection.
More: I think it's safe to say that when I say "multiplayer" I am talking about the casual multiplayer functionality and the core of the persistent world architecture. You can't have a PW without multiplayer functionality, but you can have multiplayer without the PW functionality.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
PW Client Crashes (http://nwn2forums.bioware.com/forums/viewpost.html?topic=544478&post=4766007&forum=118&highlight=)
<hr />I have a player on my server that has twice managed to create a character that takes down the server when he logs it in.
I have stripped all items off the character and emptied his inventory, and yet as soon as he tries to join the PW, BOOM! Nwserver will crash.
I have run the server privately and tried to log him in with no other players joined and it still crashes the server.
I am at a loss with this one.<hr />He may need to update his PWC file...
If you could get a server error log, that may help.
Patch 1.03 for Polish version (http://nwn2forums.bioware.com/forums/viewpost.html?topic=540116&post=4766039&forum=109&highlight=)
I really don't know much about the patch situation for you guys except to restate what has already been said in this thread: You will be skipping 1.03 and moving to 1.04, I belive.
Removal of PWC system? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=538798&post=4764648&forum=118&highlight=)
I don't see the PWC file going away alltogether, but we are looking at a whole bunch of options to get the file to you easier and to try to make it smaller.
It's a very difficult area of the game to work on, so I can't promise anything at this point. But there are a lot of options as to how to address the PWC, the download fo it and all other content and making it easier to "server shop".
More: One other thing I think is important to relay:
NWN2 is not made for dial-up users and we do not support dial-up. The box even states that a broadband connection to the internet is required to play online.
I just re-state this because every week I receive a few PMs from people telling me how difficult it is to play multiplayer on a dial-up connection.
We are taking steps to improve multiplayer, shrink down file sizes and make connecting to a server easier. But I doubt we will ever support a dial-up connection.
More: I think it's safe to say that when I say "multiplayer" I am talking about the casual multiplayer functionality and the core of the persistent world architecture. You can't have a PW without multiplayer functionality, but you can have multiplayer without the PW functionality.