chevalier
Tue, 30th Jan '07, 2:11am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Show any picture/bitmap ingame? (http://nwn.bioware.com/forums/viewpost.html?topic=544678&post=4768573&forum=47&highlight=)
Like mentioned, you can make use of the 10x6 inventory item icon as a temporary method of showing a picture to the player. The dimensions of the targa will have to be 512x256, with the upper left 320x60 shown (1 inventory slot = 32x32 pixels).
You'll have to add it as a new type to the baseitems.2da however and supply the TGA in a HAK to your players. OR like suggested, a new placeable or single billboarded VFX (that is, the single particle that always faces the PC's camera) to display the image.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Show any picture/bitmap ingame? (http://nwn.bioware.com/forums/viewpost.html?topic=544678&post=4768573&forum=47&highlight=)
Like mentioned, you can make use of the 10x6 inventory item icon as a temporary method of showing a picture to the player. The dimensions of the targa will have to be 512x256, with the upper left 320x60 shown (1 inventory slot = 32x32 pixels).
You'll have to add it as a new type to the baseitems.2da however and supply the TGA in a HAK to your players. OR like suggested, a new placeable or single billboarded VFX (that is, the single particle that always faces the PC's camera) to display the image.