View Full Version : Neverwinter Nights 2 Forum News (Jan. 30, 07)


chevalier
Sat, 3rd Feb '07, 2:10pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>

DEVS, Please fix this. It is destroying areas. (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545299&post=4777955&forum=113&highlight=)
The reason plugins must be recompiled is that if we make changes to .dlls or scripts that the plugin uses, the plugin will be unuseable.

Right now, we are making a lot of those changes. I expect over time the need to recompile a plugin will decrease as patches slow down.

More: I should also say, we are not seeing the issue the OP reports either.

1.04 Beta? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545611&post=4778346&forum=110&highlight=)
<hr />I read that, Incartus, but plenty of game patches include stuff that isn't in the patch notes. In my experience make that most. The notes are pretty vanilla.

I'll try it out but I don't see that it addresses much except DM issues which are a non-issue with me. But maybe I'm missing something. I mean there are a lot of DM fixes but most of us don't play MP (according to Obsidian) so it looks pretty uninspiring. I must admit being disappointed they didn't do something on more of the things that actually need work.<hr />Actually, it addresses a lot of requests put forth by the community. We don't plan patches without looking at community feedback.

Why did you buy NWN2? OC or MP? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545503&post=4778595&forum=109&highlight=)
Here's the tally I ended up with.

OC Players: 67
Single Player Mods: 40
Total Single Player: 107

Toolset: 32

Multiplayer: 43
PW Players: 25
Total Multiplayer: 68

Which works out to multiplayer being about 33% of the total, Toolset is 15% and Single Player as 52% in this very unscientific poll.

If you get a different total, let me know. I might have missed some of the numbers in the editorials.

New environement : Drow's cave (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545056&post=4780030&forum=113&highlight=)
Awesome job!

I look forward to seeing this completed. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif

Patch 1.04: Custom UI Note: New rule (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545783&post=4780055&forum=115&highlight=)
<hr />On the other hand, it means that I can no longer include them in the campaign folder, which was really quite convenient.<hr />I believe the ability to have campaign-specific UIs is being looked at.

Patch 1.04 Final: Bugs (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545775&post=4780236&forum=109&highlight=)
<hr />I find it odd none of these bugs were brought to light in the weeks the beta was released to the public. I am not saying they don't exist but something, to me, seems amiss on some level.

Quite perplexing. http://forums.bioware.com/_commonext/images/smiles/icon_look.gif<hr />Welcome to the world of NWN2. We say this ourselves every day.

It's just the nature of the beast. As a wider range of people play with the new update, more issues are uncovered.

Many of the issues appear to be that their keybindings are being changed or their .ini file is being modified somehow.

NWN2 Patch v1.04 and Autoupdater v1.07 Released (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545765&post=4780411&forum=109&highlight=)
<hr />Quote: [OEI]RTaylor: Probably not other body types any time soon. You can adjust the default body type a little at character creation as of 1.04 via the height/girth scaling, but I know that's not exactly the same thing.<hr />We were dissatisfied with the implementation we had for this and have pulled it to go back to redesigning the feature. Hopefully within the next patch or two we will have it ready.