chevalier
Sat, 3rd Feb '07, 2:11pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Patch 1.04 Final: Bugs (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545775&post=4780700&forum=109&highlight=)
<hr />Unfortunately, the Qaggoth bug in Tavorick’s estate has NOT been resolved after patching to 1.04.
Although, I am experiencing the encounter a bit differently. The demon does try to enter the room and fight, but the dialogue continues to loop... http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif
I'm a bit disappointed it hasn't been resolved.<hr />This should be fixed. You may need to go back to an earlier save to get all the changes in your playthrough.
More: <hr />snip<hr />You probably already tried this, but just to be sure: have you restarted your computer?
More: <hr />In the toolset custom helmet are broken. When i create new custom helmet they are set to default 0. All the previous created custom helmet are reset to default 0. Change the setting of a custom helmet do nothing the system reset it to default 0 when the module is reloaded. In 1.03 custom helmet worked perfectly (i've created 12 type for my custom module and worked fine until upgrade to 1.04) so i suppose is a new bug of 1.04.
Please someone else can do this test?
Thanks a lot<hr />This is a known issue I added to the patch announcement this morning.
Patch 1.05 suggestions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545941&post=4781309&forum=109&highlight=)
1.05 is pretty much already decided. Jump to 1.07 http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
1.05 will try to cover some of the small, annoying things we have heard you guys talk about. It will be a quick fix hopefully out soon to allow us to work on 1.06.
1.06 may take a little longer as it is meant to address some larger issues.
I don't have a list of fixes yet, but when I do, I'll get it posted.
Selecting more than one person in your party NOT in 1.04 after all? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=546061&post=4782864&forum=109&highlight=)
It will affect all companions and henchmen added to your party including familiars.
Adjust character height/girth during creation in 1.04?? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=546096&post=4782920&forum=109&highlight=)
We ended up pulling that at the last minute. We didn't like the way it was implemented and have gone back to the drawing board on it. We hope to have it for you in the next couple patches though.
NWN2 Dedicated Server Coming Soon (http://nwn2forums.bioware.com/forums/viewpost.html?topic=539721&post=4782936&forum=117&highlight=)
looking into it.
<font size="3" face="Verdana, Arial" color="#cc6600">Rich Taylor, Programmer</font>
Copy & Paste = Crash (http://nwn2forums.bioware.com/forums/viewpost.html?topic=546072&post=4782961&forum=113&highlight=)
We are working on getting a hotfix out for this issue.
Read More... (http://www.nwvault.ign.com/fullstory.php?id=26057)
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Patch 1.04 Final: Bugs (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545775&post=4780700&forum=109&highlight=)
<hr />Unfortunately, the Qaggoth bug in Tavorick’s estate has NOT been resolved after patching to 1.04.
Although, I am experiencing the encounter a bit differently. The demon does try to enter the room and fight, but the dialogue continues to loop... http://forums.bioware.com/_commonext/images/smiles/icon_frown.gif
I'm a bit disappointed it hasn't been resolved.<hr />This should be fixed. You may need to go back to an earlier save to get all the changes in your playthrough.
More: <hr />snip<hr />You probably already tried this, but just to be sure: have you restarted your computer?
More: <hr />In the toolset custom helmet are broken. When i create new custom helmet they are set to default 0. All the previous created custom helmet are reset to default 0. Change the setting of a custom helmet do nothing the system reset it to default 0 when the module is reloaded. In 1.03 custom helmet worked perfectly (i've created 12 type for my custom module and worked fine until upgrade to 1.04) so i suppose is a new bug of 1.04.
Please someone else can do this test?
Thanks a lot<hr />This is a known issue I added to the patch announcement this morning.
Patch 1.05 suggestions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=545941&post=4781309&forum=109&highlight=)
1.05 is pretty much already decided. Jump to 1.07 http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
1.05 will try to cover some of the small, annoying things we have heard you guys talk about. It will be a quick fix hopefully out soon to allow us to work on 1.06.
1.06 may take a little longer as it is meant to address some larger issues.
I don't have a list of fixes yet, but when I do, I'll get it posted.
Selecting more than one person in your party NOT in 1.04 after all? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=546061&post=4782864&forum=109&highlight=)
It will affect all companions and henchmen added to your party including familiars.
Adjust character height/girth during creation in 1.04?? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=546096&post=4782920&forum=109&highlight=)
We ended up pulling that at the last minute. We didn't like the way it was implemented and have gone back to the drawing board on it. We hope to have it for you in the next couple patches though.
NWN2 Dedicated Server Coming Soon (http://nwn2forums.bioware.com/forums/viewpost.html?topic=539721&post=4782936&forum=117&highlight=)
looking into it.
<font size="3" face="Verdana, Arial" color="#cc6600">Rich Taylor, Programmer</font>
Copy & Paste = Crash (http://nwn2forums.bioware.com/forums/viewpost.html?topic=546072&post=4782961&forum=113&highlight=)
We are working on getting a hotfix out for this issue.
Read More... (http://www.nwvault.ign.com/fullstory.php?id=26057)