chevalier
Sat, 10th Feb '07, 10:10pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Problem with GMax (http://nwn.bioware.com/forums/viewpost.html?topic=547463&post=4800820&forum=48&highlight=)
<hr />I'm having a problem with exporting a model from GMax to NWN .mdl format. It's a shame too http://forums.bioware.com/_commonext/images/smiles/icon_cry.gif because my models are really cool. I have no problem importing them into GMax using NWMax but I can't get GMax to convert them back to their original form. Can someone please help?<hr />Chris forwarded your PM to me, and you didn't mention that you were trying to save them as a NWN .MDL from gMax's Save As...
You need to select the AuroraBase of the model and hit the Export button. It will default to exporting to the Export path set in gMax's Preferences, so it would be a good idea to set it to your c:gamesnwnoverride folder to cut time down when previewing your model.
Polymorph self? trie others (http://nwn.bioware.com/forums/viewpost.html?topic=546033&post=4802479&forum=48&highlight=)
I already told you how, they use NWScript and the SetCreatureAppearance() function to change it, and in your case, they also scripted it so it automatically unequips all your stuff.
And by the looks of it, you're playing on a servervault PW and thus you have to rely on the DMs and administrators to do the changing, as anything you put locally won't affect what they have stored.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Problem with GMax (http://nwn.bioware.com/forums/viewpost.html?topic=547463&post=4800820&forum=48&highlight=)
<hr />I'm having a problem with exporting a model from GMax to NWN .mdl format. It's a shame too http://forums.bioware.com/_commonext/images/smiles/icon_cry.gif because my models are really cool. I have no problem importing them into GMax using NWMax but I can't get GMax to convert them back to their original form. Can someone please help?<hr />Chris forwarded your PM to me, and you didn't mention that you were trying to save them as a NWN .MDL from gMax's Save As...
You need to select the AuroraBase of the model and hit the Export button. It will default to exporting to the Export path set in gMax's Preferences, so it would be a good idea to set it to your c:gamesnwnoverride folder to cut time down when previewing your model.
Polymorph self? trie others (http://nwn.bioware.com/forums/viewpost.html?topic=546033&post=4802479&forum=48&highlight=)
I already told you how, they use NWScript and the SetCreatureAppearance() function to change it, and in your case, they also scripted it so it automatically unequips all your stuff.
And by the looks of it, you're playing on a servervault PW and thus you have to rely on the DMs and administrators to do the changing, as anything you put locally won't affect what they have stored.