chevalier
Thu, 22nd Feb '07, 9:47pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Class Focus: Monk (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549737&post=4826527&forum=109&highlight=)
Like to play a monk, why? Can't stand monks, why? How is the monk the best/worst class to play? What is your favorite experience while playing a monk? Let's hear it.
Class Focus: Fighter (http://nwn2forums.bioware.com/forums/viewpost.html?topic=548476&post=4826530&forum=109&highlight=)
I will unsticky this to make room for the next class, but I will leave this thread open for a bit.
textures blending improperly on seams (http://nwn2forums.bioware.com/forums/viewpost.html?topic=547539&post=4826609&forum=113&highlight=)
Hello
We are going to need a screenshot before we can go any further with this.
Answers to your questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=531901&post=4826629&forum=115&highlight=)
Q: With 8-bit alpha, is it possible with the current NWN2 engine to use the alpha to make a surface translucent (as in 50% opacity with an alpha pixel value of 50%)?
A: There are two ways to make a surface translucent.
One way would be to make a special effect that edits the alpha. In the VFX editor this would be called a "game model effect". Then you'd have to assign the effect to the object via the toolset, or script.
The second way would be to export the model that you want the translucent surface on as a "glow object". However this would cause the object to be additive as well.
More:
Q: Trying to modify the knockdown feat in the feats.2da and here's what I've found.
There is both a Cooldown time and also a Uses per day.
cooldown
If I set a cooldown time it "works", in a sense you can only use the kd feat every X seconds (whatever you set it as) - but the problem with this, is that it doesn't give any graphical feed back to the users (for example, Rage shows a "greyed out" icon and how long you have to wait till you can reuse it again - if I modify the kd feat it doesn't show up this graphical feedback [just a message in the combat log]). Is there a way to get a "count down timer" on the feat/hotbar so the player has a visual indication of how much time is left (like the rage feat)? do I have to change another column?
uses per day
With the uses per day, that is settable. But if they use up all the uses, it removes the feat from their character I can store it as a local int and re-grant them the feat on rest, but the feat seems buggy after that (it shows up in the character screen, but the feat doesn't "activate" when you try and use it - also players have to re-equip to their hotbar which isn't a show stopper, but could be very annoying).
feat calling a script
Also would there be any way for the KD feat to call a script instead of the hard coded function? That way we could change the formula and how it works via scripting instead of using the default rules for it. Ie, when the user hit's the knockdown button to execute script "MyKnockDownScript".
thanks!
A: 1. There was a bug with cooldown timers showing up, which has been fixed in an upcoming patch. If you want a feat that only has a cooldown (without uses/day), you'll need to put "-1" in the "USESPERDAY" column (not "****"). Otherwise, I had no trouble having uses/day and cooldown on the same feat.
2. I haven't had any problems with uses per day removing feats from the hotbar. If you send me your character .bic and your feat.2da, I might be able to figure out what is happening (contact me for e-mail info).
3. EffectKnockdown() is available to script. We use a 4.5 second duration for the engine-side knockdown. You could easily create a new feat (call it Trip, perhaps) that is an active feat (set "IsActive" to 1) that calls a spell script (put the script spell ID in "SPELLID").
NWN2 vs NWN1 @gamerankings.com (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549119&post=4826717&forum=109&highlight=)
Different people have different experiences with different games.
This thread looks like a lot of trolling. Careful...
Dev Polls and Results (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549759&post=4826769&forum=109&highlight=)
Results of Community Requests: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=549297&forum=109)
What Spells Are Bugged? Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547986&forum=109)
What Feats Are Bugged? Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547172&forum=109)
1.04 Patch Issues, Non-AMD Users: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547937&forum=109)
Hotfix Issues: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547573&forum=109) AMD Users: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=546308&forum=109)
Save Game Corruption: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=544301&forum=109)
Which Camera Mode do You Use? Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=548726&forum=109)
Important NWN2 Community Information (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549763&post=4826798&forum=109&highlight=)
NWN2 Q&A Blog: Click Here (http://forums.obsidianent.com/index.php?automodule=blog)
Stand-Alone Server Discussion: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=539724&forum=109)
Community Representatives: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=541480&forum=109)
Bug Reports: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=527193&forum=109)
Tips for Beginners: Part One (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=507221&forum=109), Part Two (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=522944&forum=109)
Class Focus Discussions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549766&post=4826857&forum=109&highlight=)
Here are the threads for the class focus discussions.
Current Class Discussion:Monk (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=549737&forum=109)
Previous Discussions:
Wizard: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?forum=109&topic=545112)
Warlock: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=545673&forum=109)
Paladin: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547114&forum=109)
Fighter: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=548476&forum=109)
druids (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549749&post=4826890&forum=109&highlight=)
Druids are actually slated for next week's class focus discussions Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=549766&forum=109.)
http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
Stay tuned.
textures blending improperly on seams (http://nwn2forums.bioware.com/forums/viewpost.html?topic=547539&post=4826909&forum=113&highlight=)
Hmm.. .Information Overload rears it's ugly head http://forums.bioware.com/_commonext/images/smiles/icon_redface.gif
Some questions if you'll endulge me. (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549639&post=4827134&forum=113&highlight=)
Hey Phil-
For the re-useable areas: there is a way you can create a Prefab, I believe. I don't have the toolset in front of me at the moment, but you should be able to do that.
Also, there are a ton of builders in the Community Rep IRC channel: IRC: irc.neverwinterconnections.com, Public Channel: #NWN2CR
You will need an irc client such as mIrc to join the chat. Lots of great discussions and questions being answered in there.
Work in progress (http://nwn2forums.bioware.com/forums/viewpost.html?topic=547629&post=4827148&forum=119&highlight=)
Sorry, there was a lack of mod power in here before.
*stickied*
<font size="3" face="Verdana, Arial" color="#cc6600">Rich Taylor, Programmer</font>
GUI Callback Documentation (http://nwn2forums.bioware.com/forums/viewpost.html?topic=548725&post=4826731&forum=119&highlight=)
<hr />well i want to know how to use:
UIButton_Input_SkillIncrease()
UIButton_Input_SkillDecrease()
UIButton_Input_ShowSkillDesc()
UIPane_OnUpdate_UpdateSkill()
with custom skills defined in skill.2da
they seem to be using hardcoded constants and can't take row values.<hr />At this time, it isn't possible to display the custom skills like you want. This is something I hope to resolve in one of the next patches. Sorry for the inconvenience.
-Rich
More: <hr />If possible, I'd like to see a list of all 650 callbacks, and for each one the Object-Events that can call them. If we want to drill down further on a specific callback, we could then ask you to provide more detailed docs on that callback.
A reference like this would be extremely valuable!!!<hr />I'll see what I can do for you on getting a full list of every callback.
With regards to the Object-Events that can call a callback, the name typically implies the 'Default Intended Use'.
For example, if something is called:
UIButton_OnUpdate_Callback
then the intended use when we wrote the callback would be that it would work for UIButtons and be safe to call from their OnUpdate event.
Now many callbacks can be called from multiple events or multiple objects safely, but it would be time consuming for me to document all that. When a callback is so generic that it can be called from almost anything, it will typically be named:
UIObject_Misc_Callback.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Class Focus: Monk (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549737&post=4826527&forum=109&highlight=)
Like to play a monk, why? Can't stand monks, why? How is the monk the best/worst class to play? What is your favorite experience while playing a monk? Let's hear it.
Class Focus: Fighter (http://nwn2forums.bioware.com/forums/viewpost.html?topic=548476&post=4826530&forum=109&highlight=)
I will unsticky this to make room for the next class, but I will leave this thread open for a bit.
textures blending improperly on seams (http://nwn2forums.bioware.com/forums/viewpost.html?topic=547539&post=4826609&forum=113&highlight=)
Hello
We are going to need a screenshot before we can go any further with this.
Answers to your questions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=531901&post=4826629&forum=115&highlight=)
Q: With 8-bit alpha, is it possible with the current NWN2 engine to use the alpha to make a surface translucent (as in 50% opacity with an alpha pixel value of 50%)?
A: There are two ways to make a surface translucent.
One way would be to make a special effect that edits the alpha. In the VFX editor this would be called a "game model effect". Then you'd have to assign the effect to the object via the toolset, or script.
The second way would be to export the model that you want the translucent surface on as a "glow object". However this would cause the object to be additive as well.
More:
Q: Trying to modify the knockdown feat in the feats.2da and here's what I've found.
There is both a Cooldown time and also a Uses per day.
cooldown
If I set a cooldown time it "works", in a sense you can only use the kd feat every X seconds (whatever you set it as) - but the problem with this, is that it doesn't give any graphical feed back to the users (for example, Rage shows a "greyed out" icon and how long you have to wait till you can reuse it again - if I modify the kd feat it doesn't show up this graphical feedback [just a message in the combat log]). Is there a way to get a "count down timer" on the feat/hotbar so the player has a visual indication of how much time is left (like the rage feat)? do I have to change another column?
uses per day
With the uses per day, that is settable. But if they use up all the uses, it removes the feat from their character I can store it as a local int and re-grant them the feat on rest, but the feat seems buggy after that (it shows up in the character screen, but the feat doesn't "activate" when you try and use it - also players have to re-equip to their hotbar which isn't a show stopper, but could be very annoying).
feat calling a script
Also would there be any way for the KD feat to call a script instead of the hard coded function? That way we could change the formula and how it works via scripting instead of using the default rules for it. Ie, when the user hit's the knockdown button to execute script "MyKnockDownScript".
thanks!
A: 1. There was a bug with cooldown timers showing up, which has been fixed in an upcoming patch. If you want a feat that only has a cooldown (without uses/day), you'll need to put "-1" in the "USESPERDAY" column (not "****"). Otherwise, I had no trouble having uses/day and cooldown on the same feat.
2. I haven't had any problems with uses per day removing feats from the hotbar. If you send me your character .bic and your feat.2da, I might be able to figure out what is happening (contact me for e-mail info).
3. EffectKnockdown() is available to script. We use a 4.5 second duration for the engine-side knockdown. You could easily create a new feat (call it Trip, perhaps) that is an active feat (set "IsActive" to 1) that calls a spell script (put the script spell ID in "SPELLID").
NWN2 vs NWN1 @gamerankings.com (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549119&post=4826717&forum=109&highlight=)
Different people have different experiences with different games.
This thread looks like a lot of trolling. Careful...
Dev Polls and Results (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549759&post=4826769&forum=109&highlight=)
Results of Community Requests: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=549297&forum=109)
What Spells Are Bugged? Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547986&forum=109)
What Feats Are Bugged? Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547172&forum=109)
1.04 Patch Issues, Non-AMD Users: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547937&forum=109)
Hotfix Issues: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547573&forum=109) AMD Users: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=546308&forum=109)
Save Game Corruption: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=544301&forum=109)
Which Camera Mode do You Use? Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=548726&forum=109)
Important NWN2 Community Information (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549763&post=4826798&forum=109&highlight=)
NWN2 Q&A Blog: Click Here (http://forums.obsidianent.com/index.php?automodule=blog)
Stand-Alone Server Discussion: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=539724&forum=109)
Community Representatives: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=541480&forum=109)
Bug Reports: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=527193&forum=109)
Tips for Beginners: Part One (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=507221&forum=109), Part Two (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=522944&forum=109)
Class Focus Discussions (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549766&post=4826857&forum=109&highlight=)
Here are the threads for the class focus discussions.
Current Class Discussion:Monk (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=549737&forum=109)
Previous Discussions:
Wizard: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?forum=109&topic=545112)
Warlock: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=545673&forum=109)
Paladin: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=547114&forum=109)
Fighter: Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=548476&forum=109)
druids (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549749&post=4826890&forum=109&highlight=)
Druids are actually slated for next week's class focus discussions Click Here (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=549766&forum=109.)
http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
Stay tuned.
textures blending improperly on seams (http://nwn2forums.bioware.com/forums/viewpost.html?topic=547539&post=4826909&forum=113&highlight=)
Hmm.. .Information Overload rears it's ugly head http://forums.bioware.com/_commonext/images/smiles/icon_redface.gif
Some questions if you'll endulge me. (http://nwn2forums.bioware.com/forums/viewpost.html?topic=549639&post=4827134&forum=113&highlight=)
Hey Phil-
For the re-useable areas: there is a way you can create a Prefab, I believe. I don't have the toolset in front of me at the moment, but you should be able to do that.
Also, there are a ton of builders in the Community Rep IRC channel: IRC: irc.neverwinterconnections.com, Public Channel: #NWN2CR
You will need an irc client such as mIrc to join the chat. Lots of great discussions and questions being answered in there.
Work in progress (http://nwn2forums.bioware.com/forums/viewpost.html?topic=547629&post=4827148&forum=119&highlight=)
Sorry, there was a lack of mod power in here before.
*stickied*
<font size="3" face="Verdana, Arial" color="#cc6600">Rich Taylor, Programmer</font>
GUI Callback Documentation (http://nwn2forums.bioware.com/forums/viewpost.html?topic=548725&post=4826731&forum=119&highlight=)
<hr />well i want to know how to use:
UIButton_Input_SkillIncrease()
UIButton_Input_SkillDecrease()
UIButton_Input_ShowSkillDesc()
UIPane_OnUpdate_UpdateSkill()
with custom skills defined in skill.2da
they seem to be using hardcoded constants and can't take row values.<hr />At this time, it isn't possible to display the custom skills like you want. This is something I hope to resolve in one of the next patches. Sorry for the inconvenience.
-Rich
More: <hr />If possible, I'd like to see a list of all 650 callbacks, and for each one the Object-Events that can call them. If we want to drill down further on a specific callback, we could then ask you to provide more detailed docs on that callback.
A reference like this would be extremely valuable!!!<hr />I'll see what I can do for you on getting a full list of every callback.
With regards to the Object-Events that can call a callback, the name typically implies the 'Default Intended Use'.
For example, if something is called:
UIButton_OnUpdate_Callback
then the intended use when we wrote the callback would be that it would work for UIButtons and be safe to call from their OnUpdate event.
Now many callbacks can be called from multiple events or multiple objects safely, but it would be time consuming for me to document all that. When a callback is so generic that it can be called from almost anything, it will typically be named:
UIObject_Misc_Callback.