chevalier
Thu, 1st Mar '07, 1:02pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>
Screenshot question (http://nwn.bioware.com/forums/viewpost.html?topic=550449&post=4835537&forum=42&highlight=)
The blurb on the page even reads "Screenshots from Neverwinter Nights development." http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
(Emphasis mine.)
On Stealth and Detect... (http://nwn.bioware.com/forums/viewpost.html?topic=549835&post=4835662&forum=42&highlight=)
Ok, I got a PM from fuzzy_shortyking about this, so I thought I'd scour the old BioWare programmer list for people who'd worked on NWN. After three or four attempts, I managed to snag the inimitable Brenon "Kilimanjaro" Holmes, who was able to give me the low-down on Detect Mode and all of its secret, inner workings. We tried to involve Craig "Uncanny Frankie Valli" Welburn in the conversation, but the network gods we worship were not appeased by our offering of stale Doritos and croissants. Here's the breakdown I received from Mr. Holmes, which is probably about as "official" as any info gets. He went through old NWN code and everything!
Passive (default) mode
Trap detection radius: 5ft
Trap detection rate: 6 seconds (every round)
Trap detection roll: d20
Spot/Listen roll: d10
Active (Detect) mode
Trap detection radius: 10ft
Trap detection rate: 3 seconds (twice per round)
Trap detection roll: d20
Spot/Listen roll: d20
Stealth checks
Player detects stealth: 5 times per second
Player rolls for hide/move silently/spot/listen: 6 seconds
NPC detects stealth: 4 seconds
NPC rolls for hide/move silently/spot/listen: 6 seconds
Hopefully, that will clear something up. I'm still confused. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>
Screenshot question (http://nwn.bioware.com/forums/viewpost.html?topic=550449&post=4835537&forum=42&highlight=)
The blurb on the page even reads "Screenshots from Neverwinter Nights development." http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
(Emphasis mine.)
On Stealth and Detect... (http://nwn.bioware.com/forums/viewpost.html?topic=549835&post=4835662&forum=42&highlight=)
Ok, I got a PM from fuzzy_shortyking about this, so I thought I'd scour the old BioWare programmer list for people who'd worked on NWN. After three or four attempts, I managed to snag the inimitable Brenon "Kilimanjaro" Holmes, who was able to give me the low-down on Detect Mode and all of its secret, inner workings. We tried to involve Craig "Uncanny Frankie Valli" Welburn in the conversation, but the network gods we worship were not appeased by our offering of stale Doritos and croissants. Here's the breakdown I received from Mr. Holmes, which is probably about as "official" as any info gets. He went through old NWN code and everything!
Passive (default) mode
Trap detection radius: 5ft
Trap detection rate: 6 seconds (every round)
Trap detection roll: d20
Spot/Listen roll: d10
Active (Detect) mode
Trap detection radius: 10ft
Trap detection rate: 3 seconds (twice per round)
Trap detection roll: d20
Spot/Listen roll: d20
Stealth checks
Player detects stealth: 5 times per second
Player rolls for hide/move silently/spot/listen: 6 seconds
NPC detects stealth: 4 seconds
NPC rolls for hide/move silently/spot/listen: 6 seconds
Hopefully, that will clear something up. I'm still confused. http://forums.bioware.com/_commonext/images/smiles/icon_wink.gif