chevalier
Thu, 1st Mar '07, 1:03pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
The 1.69 request thread (part 5) (http://nwn.bioware.com/forums/viewpost.html?topic=550398&post=4840635&forum=42&highlight=)
<hr />Second: I always forget what I wrote in my character description, and I hate to ask other people ingame what I wrote about my char a year ago. So, I'd like a way to read it over again, maybe even edit it (in some worlds players write their charisma and such into the description, but a bard that started with 15 cha at level 1 might have 20 later, so the description wouldn't be accurate anymore... etc., etc. )<hr />You should be able to bind the Examine action to your quickbar, then use that to examine your PC.
As for editing it, a SetDescription() function companion to SetName() would be nice, wouldn't it? (Hear that Craig?!) http://forums.bioware.com/_commonext/images/smiles/icon_lol.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brenon Holmes, Programmer</font>
On Stealth and Detect... (http://nwn.bioware.com/forums/viewpost.html?topic=549835&post=4841000&forum=42&highlight=)
<hr />just while we have you here, i need to clear up on this one:
Stealth checks:
1. Player detects stealth: 5 times per second
2. Player rolls for hide/move silently/spot/listen: 6 seconds
3. NPC detects stealth: 4 seconds
4. NPC rolls for hide/move silently/spot/listen: 6 seconds
what does the 3rd line mean in comparison with the first line? in which manner is an npc checking for four seconds? should it be something like "once per 4 seconds"?
thank you brenon!<hr />Yeah, I think it's implied - but to be clear it's once per 4 seconds. There is a caveat though, as I mentioned earlier... just because it's due to happen every 4 seconds won't mean that it will. The AI scales so if nothing important is going on in the area it could be significantly longer than 4 seconds before NPC perception fires. 4 seconds is simply the minimum interval of time that it will fire under ideal circumstances.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
The 1.69 request thread (part 5) (http://nwn.bioware.com/forums/viewpost.html?topic=550398&post=4840635&forum=42&highlight=)
<hr />Second: I always forget what I wrote in my character description, and I hate to ask other people ingame what I wrote about my char a year ago. So, I'd like a way to read it over again, maybe even edit it (in some worlds players write their charisma and such into the description, but a bard that started with 15 cha at level 1 might have 20 later, so the description wouldn't be accurate anymore... etc., etc. )<hr />You should be able to bind the Examine action to your quickbar, then use that to examine your PC.
As for editing it, a SetDescription() function companion to SetName() would be nice, wouldn't it? (Hear that Craig?!) http://forums.bioware.com/_commonext/images/smiles/icon_lol.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brenon Holmes, Programmer</font>
On Stealth and Detect... (http://nwn.bioware.com/forums/viewpost.html?topic=549835&post=4841000&forum=42&highlight=)
<hr />just while we have you here, i need to clear up on this one:
Stealth checks:
1. Player detects stealth: 5 times per second
2. Player rolls for hide/move silently/spot/listen: 6 seconds
3. NPC detects stealth: 4 seconds
4. NPC rolls for hide/move silently/spot/listen: 6 seconds
what does the 3rd line mean in comparison with the first line? in which manner is an npc checking for four seconds? should it be something like "once per 4 seconds"?
thank you brenon!<hr />Yeah, I think it's implied - but to be clear it's once per 4 seconds. There is a caveat though, as I mentioned earlier... just because it's due to happen every 4 seconds won't mean that it will. The AI scales so if nothing important is going on in the area it could be significantly longer than 4 seconds before NPC perception fires. 4 seconds is simply the minimum interval of time that it will fire under ideal circumstances.