chevalier
Thu, 1st Mar '07, 1:08pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Custom Mods (http://nwn2forums.bioware.com/forums/viewpost.html?topic=551093&post=4845316&forum=109&highlight=)
<hr />If that's the case I wonder why the CEP for NWN1 is so popular?<hr />Yes, the CEP is a wonderful thing... but it contains so much more than just creatures.
But some previous posts have a great point. With SoU and HoU, the creature list in NWN1 is expansive.
More:<hr />Rob is not incorrect in what he's saying,
He just doesn't seem to understand that even though NWN2 covered most of the things NWN1 was seriously lacking in that created the need for that custom content...
... it doesn't mean that it doesn't have holes of its own.<hr />Yes, I do understand that. But I also understand that a limitation in one area does not stop progress in all areas.
I know the quality of a mod does not rest with what custom stuff you put in there. That's a cool thing, to be sure, but I am a firm believer, that when it comes to player-made modules, the focus of the player is more on the quality of the writing and design. Few people will say "I hated the adventure, but I am recommending this mod because of the cool harpy that you run into 3/4 through the mod." Few people will play a mod and tell you "The story line was crap, but that cool chainmail armor really made up for it."
But then again, I could be wrong. Maybe it was just the custom content that was the draw of these mods, not the talent of the designers.
So, are there really no talented mod makers out there? DO we need to rest upon some models to make up for what we all lack in writing talent?
I for one don't believe that. But, I think that's up to you guys to decide.
Toolset now opens without file, edit, view bar (http://nwn2forums.bioware.com/forums/viewpost.html?topic=551323&post=4845594&forum=113&highlight=)
You don't even get the File menu?
If you do, go to the Tools > Options menu. There you will find an entry for Windows on the left side. Select it, then hit the Reset button in the lower right.
If you don't see the file menu, then delete the folder located at:
C:Documents and Settings<username>Local SettingsApplication DataNWN2 Toolset
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Custom Mods (http://nwn2forums.bioware.com/forums/viewpost.html?topic=551093&post=4845316&forum=109&highlight=)
<hr />If that's the case I wonder why the CEP for NWN1 is so popular?<hr />Yes, the CEP is a wonderful thing... but it contains so much more than just creatures.
But some previous posts have a great point. With SoU and HoU, the creature list in NWN1 is expansive.
More:<hr />Rob is not incorrect in what he's saying,
He just doesn't seem to understand that even though NWN2 covered most of the things NWN1 was seriously lacking in that created the need for that custom content...
... it doesn't mean that it doesn't have holes of its own.<hr />Yes, I do understand that. But I also understand that a limitation in one area does not stop progress in all areas.
I know the quality of a mod does not rest with what custom stuff you put in there. That's a cool thing, to be sure, but I am a firm believer, that when it comes to player-made modules, the focus of the player is more on the quality of the writing and design. Few people will say "I hated the adventure, but I am recommending this mod because of the cool harpy that you run into 3/4 through the mod." Few people will play a mod and tell you "The story line was crap, but that cool chainmail armor really made up for it."
But then again, I could be wrong. Maybe it was just the custom content that was the draw of these mods, not the talent of the designers.
So, are there really no talented mod makers out there? DO we need to rest upon some models to make up for what we all lack in writing talent?
I for one don't believe that. But, I think that's up to you guys to decide.
Toolset now opens without file, edit, view bar (http://nwn2forums.bioware.com/forums/viewpost.html?topic=551323&post=4845594&forum=113&highlight=)
You don't even get the File menu?
If you do, go to the Tools > Options menu. There you will find an entry for Windows on the left side. Select it, then hit the Reset button in the lower right.
If you don't see the file menu, then delete the folder located at:
C:Documents and Settings<username>Local SettingsApplication DataNWN2 Toolset