chevalier
Wed, 7th Mar '07, 11:51pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>
What's Up with v1.69? (http://nwn.bioware.com/forums/viewpost.html?topic=551311&post=4849220&forum=42&highlight=)
<hr />Is it possible to get a minimum release time, or would even that probably give people the wrong impression?<hr />Sorry, we don't even have an idea of when someone might plan to hint at the suggestion of an ETA right now. http://forums.bioware.com/_commonext/images/smiles/icon_razz.gif
<hr />Quote: I mean, like, is it pretty much certain that it's going to take at least another month at this point? I'm trying to plan my approach. I've been looking very much forward to the final patch so that I would know what projects to undertake.<hr />I've always found it far easier to switch gears than to start something from scratch, so that may be a viable alternative for you. I'm sorry we can't help you with the estimated release date.
<hr />Quote: Ocasionally I undertake something that is later made obsolete by an official fix. I'm certainly not complaining, because I'd rather see things done right than settle for my own cludgy workarounds, but it will be nice to know for sure what's going to change on its own, and what is worth the trouble to try and alter.<hr />Yeah, we'd like to know some of those things too, but that's going to take some time. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
<hr />Quote: That, and I've learned not to get too busy editing spell scripts. They hardly ever stay constant between patches.<hr />Hee hee. You community developers, you're so wacky! http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Making a Container (http://nwn.bioware.com/forums/viewpost.html?topic=550828&post=4849284&forum=48&highlight=)
Yeah, sorry - I only know of the column label, but haven't mucked with it to see if it would have worked like you imagined.
Would have been cool to have put a scabbard belt on, then make an accompanying model using a tail node (since it's already attached to the pelvis) so you can see your scabbard on your hip.
Or use a cloak node for a backpack.
Q for Brian: Instant Feats (http://nwn.bioware.com/forums/viewpost.html?topic=551641&post=4849293&forum=48&highlight=)
Yes, instant feats bypass the action queue and instantly run (It'll probably be similar to Cooldown=0 for NWN2). You still need an entry in the spells.2da I think, as feats are used as spells and thus need an entry to a particular spell script to run when it is invoked.
I did some work towards a RTS style control using instant feats to allow DMs to control an NPC party around, I only got as far as moving, attacking and grouping though.
<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>
What's Up with v1.69? (http://nwn.bioware.com/forums/viewpost.html?topic=551311&post=4849220&forum=42&highlight=)
<hr />Is it possible to get a minimum release time, or would even that probably give people the wrong impression?<hr />Sorry, we don't even have an idea of when someone might plan to hint at the suggestion of an ETA right now. http://forums.bioware.com/_commonext/images/smiles/icon_razz.gif
<hr />Quote: I mean, like, is it pretty much certain that it's going to take at least another month at this point? I'm trying to plan my approach. I've been looking very much forward to the final patch so that I would know what projects to undertake.<hr />I've always found it far easier to switch gears than to start something from scratch, so that may be a viable alternative for you. I'm sorry we can't help you with the estimated release date.
<hr />Quote: Ocasionally I undertake something that is later made obsolete by an official fix. I'm certainly not complaining, because I'd rather see things done right than settle for my own cludgy workarounds, but it will be nice to know for sure what's going to change on its own, and what is worth the trouble to try and alter.<hr />Yeah, we'd like to know some of those things too, but that's going to take some time. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif
<hr />Quote: That, and I've learned not to get too busy editing spell scripts. They hardly ever stay constant between patches.<hr />Hee hee. You community developers, you're so wacky! http://forums.bioware.com/_commonext/images/smiles/icon_biggrin.gif
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
Making a Container (http://nwn.bioware.com/forums/viewpost.html?topic=550828&post=4849284&forum=48&highlight=)
Yeah, sorry - I only know of the column label, but haven't mucked with it to see if it would have worked like you imagined.
Would have been cool to have put a scabbard belt on, then make an accompanying model using a tail node (since it's already attached to the pelvis) so you can see your scabbard on your hip.
Or use a cloak node for a backpack.
Q for Brian: Instant Feats (http://nwn.bioware.com/forums/viewpost.html?topic=551641&post=4849293&forum=48&highlight=)
Yes, instant feats bypass the action queue and instantly run (It'll probably be similar to Cooldown=0 for NWN2). You still need an entry in the spells.2da I think, as feats are used as spells and thus need an entry to a particular spell script to run when it is invoked.
I did some work towards a RTS style control using instant feats to allow DMs to control an NPC party around, I only got as far as moving, attacking and grouping though.