View Full Version : Neverwinter Nights Forum News (Mar. 04, 07)


chevalier
Wed, 7th Mar '07, 11:51pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>

Is it true that Bioware is working on an NWN MMORPG? (http://nwn.bioware.com/forums/viewpost.html?topic=551916&post=4855143&forum=42&highlight=)
Sometimes, and this are purely hypothetical examples, you could get something as picky as "the quatloo's eyes should be coral green, not forest green" and "you can use Jimmy Supergod but he has to be wearing clown shoes and carry a McDonald's cup with him at all times, because of some secret stuff we're doing in the Jimmy Supergod book series and subsequent movie tie-in."

It's one of the things you have to deal with when playing with someone else's world, characters and toys. That said, you can join the MMO discussion already in progress in our Off-Topic forum. Thank you. End of line.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>

The 1.69 request thread (part 5) (http://nwn.bioware.com/forums/viewpost.html?topic=550398&post=4855800&forum=42&highlight=)
<hr />2. Can we have the option to get the same degree of control on associates just the way mages can control their familiars?<hr />I suppose I could slap in my RTS control scheme in a matter to allow for NPC controlling, at least for attack this target and move here.

Tilefade Bug on Placeables (http://nwn.bioware.com/forums/viewpost.html?topic=552159&post=4855828&forum=46&highlight=)
I've said it once before, and I'll say it again:

<hr />Quote: TREES ARE EVIL.<hr />This is more proof of their wicked vileness!