View Full Version : Neverwinter Nights Forum News (Jun. 27, 07)


chevalier
Thu, 28th Jun '07, 11:15pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>

1.69 Request Thread (part 9) (http://nwn.bioware.com/forums/viewpost.html?topic=570838&post=5100007&forum=42&highlight=)
<hr />I have another idea: a unique abilty for an item that is not an action. The idea is that the player would be able to quickslot this item, then hitting that quickslot would immediately run the OnItemActivated event, without going through (and without clearing) the action queue.<hr />You can do that by applying an instant feat, but I can see where an InstantItemActivation aspect can be easier to use as you don't have to muck around with feats.2da and spells.2da and cls_feat_*.2da. However I don't know how tied the activate item system is to the action queue, and if one can by pass it.

Hmmm... I wonder if it would be possible to write up a generic instant feat that is tag based, to make it easier for stuff like this, much like the Custom Spell item property...