View Full Version : Neverwinter Nights 2 Forum News (Jul. 01, 07)


chevalier
Mon, 2nd Jul '07, 5:18pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>

Wondering (http://nwn2forums.bioware.com/forums/viewpost.html?topic=572021&post=5108805&forum=109&highlight=)
Well, if you want to make a module in the NWN2 toolset that is the equivalent of a module in the NWN1 toolset, I believe it would take you the same amount of time as it would in the NWN1 toolset.

It's when you start adding in the new functionality such as terrain deformation, scaling of objects and custom effects that you start to see a real increase in time.