View Full Version : Neverwinter Nights Forum News (Jul. 19, 07)


chevalier
Fri, 20th Jul '07, 1:09pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Stanley Woo, Quality Assurance</font>

Money for Scripter! (http://nwn.bioware.com/forums/viewpost.html?topic=575459&post=5153756&forum=47&highlight=)
Flame wars, an issue that should have been settled via private messages, and a really grey legal area when it comes to the EULA (for the record, we err on the side of caution. That is, no scripting for money if it's distributed to the public.

End of line.

<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>

WCoC 'Wyvernvapor' model... (http://nwn.bioware.com/forums/viewpost.html?topic=575438&post=5154174&forum=48&highlight=)
Just an FYI, the model in question, used for Wyvernvapour, is of a mist dragon, looks like a Chinese style long slinky dragon.

Francis Lacuna originally modeled the body and head of it to mimic Khisanth (Onyx) from the cover of DL1 Dragons of Despair.

For the mist dragon itself, I remodeled the head to match the reference art from one of the D&D resource books and Anthony's portraits, and adjusted the fins to match.

ragnarok_mr4 added some emitters to give the mist effect.

In one of our tests, we abused the transparency engine and made it so the dragon looked like it was cut out from the smoke, instead of obscured by smoke. It looked really cool, this walking cloud of mist with an outline of a dragon in it, but the amount of particle emitters slowed everyone's computers down, so we had to reduce it and make the dragon's body not transparent.

Custom Phenotype Question (http://nwn.bioware.com/forums/viewpost.html?topic=574915&post=5154211&forum=48&highlight=)
http://ccg.dladventures.com/ would be your best place for that sort of information, however I don't think there are any phenotype tutorials yet, I'll have to add it in.