View Full Version : Neverwinter Nights 2 Forum News (Jul. 17, 07)


chevalier
Fri, 20th Jul '07, 1:12pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>

Prestige classes and their effect upon the NWN2 world (http://nwn2forums.bioware.com/forums/viewpost.html?topic=574221&post=5148337&forum=109&highlight=)
<hr />personally, i would be happy with conversation paths that didn't make my character look like, a goody two shoe paladin/nice if somewhat reluctant hero/psychopath.

my character is evil neutral elven wizard, he is in it for himself, not to help others, he will fight and ultimately defeat (or maybe join forces with) the KoS because it is necessary (KoS is a threat, take care of it before it takes care of you style of thing), and i'd just like conversatiob paths that reflect his intellect, forward thinking nature (ie. he won't go into rampages or sacrifice innocents in public) and most of all, his talent to sway the crowd (maxed social skills, cross class, but that's how it goes).

quests don't really need to change, as long as my motivation to do them can be changed to suite my alignment (altough some quests for good or evil only would be nice).<hr />In the end, I agree with the desire to have vast options for dialog and I even agree with the desire to have different gameplay depending on your character choices. I think that would be great. It would be a challenge to implement since it is basically multiplying the content, but things like that add so much to a game. There are some things that work much better in PnP, for example.

Like your alignment-based dialog choices. In all my eons of D&D gaming, the only single truth I have seen is that everyone interprets alignment differently. How you view Neutral Evil is very different from how someone else interprets NE.

It just always comes back to the fact that you can't please everyone in video game development. For every view, there is an opponent.

NWN2 Fan Art Contest! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=569235&post=5148355&forum=109&highlight=)
Both are okay.

Giving money to the keep. (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575429&post=5148488&forum=109&highlight=)
You need to register your CD key and then post this in the Official Campaign forum.

What do you like on neverwinter nights 2 online (http://nwn2forums.bioware.com/forums/viewpost.html?topic=574953&post=5148532&forum=111&highlight=)
<hr />ehh sry

i m young only 12 years and i come from holland i can talk good english sry about that....<hr />No worries Powertjogo. Even I have trouble with English http://forums.bioware.com/_commonext/images/smiles/icon_razz.gif

The important thing is to enjoy the game and have fun with the community.

<font size="3" face="Verdana, Arial" color="#cc6600">Nathaniel Chapman, Assistant Producer</font>

MotB at gametrailers.com (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575267&post=5147172&forum=121&highlight=)
<hr />The environments look absolutely wonderful, even with the awful video quality. I especially like the area wide environmental affects. Those are just great. And I think the genasai looked very good as well. I like the earth, fire, and air. All three look nice. So those were my high points.

For low points, the combat in the winter area looked like a lot of filler without much in the way of tactics. It actually reminded me of a PW with a big area to run around in and just kill mobs. I'm hoping that isn't representative of much of the game. I know people griped about linearity, but I prefer combat that leads me down a path in a sp campaign and is structured to lead up to high points and tough battles in a sensible way. Of course, that's just one man's opinion of course. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif Otherwise, I also think the movement of the hags (or trolls, hard to tell from the video) just looked silly. Sorry, I don't mean to come off as rude, but it just looks really bad. http://forums.bioware.com/_commonext/images/smiles/icon_ignore.gif The models liked nice though.<hr />I was specifically avoiding the quests in that area, but that is actually one of the most content rich areas in the game.

The fel trolls are still being tweaked - they've got some issues with their run distance that need to be fixed, as you can see.

<font size="3" face="Verdana, Arial" color="#cc6600">J.E. Sawyer, Lead Designer</font>

MotB at gametrailers.com (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575267&post=5146689&forum=121&highlight=)
<hr />I'm hoping there will be strong roleplaying in the game.<hr />There is. It's very good, IMO.

<font size="3" face="Verdana, Arial" color="#cc6600">Jeff Husges, Designer</font>

New voicesets and music? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575340&post=5147523&forum=121&highlight=)
There is lots of new music, and none of it has been heard before (which means nothing was reused from previous games).

More: (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575340&post=5147556&forum=121&highlight=) Some new PC soundsets, as well, plus some NPC soundsets to fill in the gaps in the toolset - female gnome, female dwarf, etc.