chevalier
Tue, 24th Jul '07, 11:04pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Spring Attack negates Mobility? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575989&post=5156989&forum=109&highlight=)
On page 98 of the actual Player's Handbook, it describes the mobility feat as only giving the bonus when moving into or out of threat range.
This might be how it is implemented in NWN2 and the description is faulty. Looking into this.
Low Magic server: What do they mean to you? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=576041&post=5157418&forum=118&highlight=)
Low magic to me means that all forms of magic are rare, from the arcane casters to divine abilities to items.
If I were to create a PW (RP, of course), it would be low magic. That means that wizards could be played, but should require admin approval. I might create a new class for clergy that would reduce their spell lists and force the cleric class to be admin approved as well. Magic items would be rare and thus weapons would be limited to perhaps +1 on to hit and damage, only based on quality, not magic. Other class adjustments would be made as well.
What this would do is make magic more important to the world. Being an RP server, I would then see magic as awe inspiring.
Just my take and just a quick description, not a fully formed concept.
Vote P for Playerlist 2007! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=576045&post=5159189&forum=109&highlight=)
Why do I have the feeling this thread is some sort of ploy by the fine folks at Sesame Street?
Noted. I agree. Can't promise when, but it should be an easy fix.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Spring Attack negates Mobility? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=575989&post=5156989&forum=109&highlight=)
On page 98 of the actual Player's Handbook, it describes the mobility feat as only giving the bonus when moving into or out of threat range.
This might be how it is implemented in NWN2 and the description is faulty. Looking into this.
Low Magic server: What do they mean to you? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=576041&post=5157418&forum=118&highlight=)
Low magic to me means that all forms of magic are rare, from the arcane casters to divine abilities to items.
If I were to create a PW (RP, of course), it would be low magic. That means that wizards could be played, but should require admin approval. I might create a new class for clergy that would reduce their spell lists and force the cleric class to be admin approved as well. Magic items would be rare and thus weapons would be limited to perhaps +1 on to hit and damage, only based on quality, not magic. Other class adjustments would be made as well.
What this would do is make magic more important to the world. Being an RP server, I would then see magic as awe inspiring.
Just my take and just a quick description, not a fully formed concept.
Vote P for Playerlist 2007! (http://nwn2forums.bioware.com/forums/viewpost.html?topic=576045&post=5159189&forum=109&highlight=)
Why do I have the feeling this thread is some sort of ploy by the fine folks at Sesame Street?
Noted. I agree. Can't promise when, but it should be an easy fix.