chevalier
Tue, 31st Jul '07, 12:53am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
New Tilesets for 1.69 (http://nwn.bioware.com/forums/viewpost.html?topic=575812&post=5167674&forum=42&highlight=)
Took me all of 5 hrs to put together a batch file that utilized rsync, erf.exe, wget and infozip to mimic a MMO style auto-updater for NWN.
Rsync will sync a folder to the latest (and most importantly, DELETE the unused files, something wget doesn't do). Then ERF will pack up the contents of the folder (and subdirs) into a hakpack and put it into your /nwn/hak/ folder, and launch the game. Also syncs portraits and the TLK folder.
wget and infozip would be used for the full downloads, and grab the ZIPs from an URL (ideally from NWVault or the server's website), and unpacks them into their relevant directories.
I've been thinking of setting up a server to host the 1.69 content and let people help bug test it some more before the official beta patch, that way we can see and make changes faster and instantly see it's effects.
Let people submit areas and creature blueprints via ERF to add to the mod, scripting stuff, etc. Heh, could use the erf tool to automatically merge them into the module, if one was feeling adventurous.
<font size="3" face="Verdana, Arial" color="#cc6600">Brian Chung, Technical Artist</font>
New Tilesets for 1.69 (http://nwn.bioware.com/forums/viewpost.html?topic=575812&post=5167674&forum=42&highlight=)
Took me all of 5 hrs to put together a batch file that utilized rsync, erf.exe, wget and infozip to mimic a MMO style auto-updater for NWN.
Rsync will sync a folder to the latest (and most importantly, DELETE the unused files, something wget doesn't do). Then ERF will pack up the contents of the folder (and subdirs) into a hakpack and put it into your /nwn/hak/ folder, and launch the game. Also syncs portraits and the TLK folder.
wget and infozip would be used for the full downloads, and grab the ZIPs from an URL (ideally from NWVault or the server's website), and unpacks them into their relevant directories.
I've been thinking of setting up a server to host the 1.69 content and let people help bug test it some more before the official beta patch, that way we can see and make changes faster and instantly see it's effects.
Let people submit areas and creature blueprints via ERF to add to the mod, scripting stuff, etc. Heh, could use the erf tool to automatically merge them into the module, if one was feeling adventurous.