View Full Version : Neverwinter Nights 2 Forum News (Aug. 08, 07)


chevalier
Thu, 9th Aug '07, 1:33pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>

Any ETA for custom class fix? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=578750&post=5194990&forum=109&highlight=)
<hr /><hr />When we received that word that all was well<hr />Who exactly did you receive this word from Rob?<hr />You don't think I would mention community members by name, do you? That would hardly be fair to them, especially with such a contentious issue.

I think this thread has devolved into a witch hunt.

Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5195085&forum=109&highlight=)
There's a lot of reasons.

So far we have assimilated (I love that word) many things from the community and given credit to those that created the fixes (both in patches and in the upcoming expansion).

The problem, as I understand it, comes in that not all fixes can be melded into the game, for one reason or another, such as approval from WoTC/Hasbro/Atari. Another reason is that each of the scripts we bring in has to be gone over with a fine-toothed comb to make sure there is nothing that will break different parts of the game and to make sure there is no malicious code in there.

It's not as easy as a black and white answer. I wish it was.

NWN2Server Freezing - 100% CPU - Information (http://nwn2forums.bioware.com/forums/viewpost.html?topic=577063&post=5195237&forum=118&highlight=)
I think you have given us some great information and pointed to where we should start (in this and other threads).

I need help.... :cry: (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579191&post=5195260&forum=113&highlight=)
There is a Toolset FAQ sticky that answers this, I believe.

More: (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579191&post=5195352&forum=113&highlight=) Delete this folder:

C:Documents and Settings<username>Local SettingsApplication DataNWN2 Toolset

More: (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579191&post=5195358&forum=113&highlight=) Gah! What language version of the game do you have?

Mask of the Betrayer Fact Sheet (http://nwn2forums.bioware.com/forums/viewpost.html?topic=577951&post=5195268&forum=121&highlight=)
<hr />It's pretty clear what is meant here. There will be far fewer junk ingrediants (gems, ingots, essences, balls of string, chewing gum etc) required for crafting/enchanting in the MoTB OC, so your inventory won't be filled up with such junk.<hr />Are you talking about NWN2, or some new MacGyver game?

Will the server ever support multi core machines? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579240&post=5195800&forum=118&highlight=)
The benefit to multicore machines right now is that you can dedicate one processor to the server and others to the OS and other tasks.

<font size="3" face="Verdana, Arial" color="#cc6600">Jeff Husges, Designer</font>

Was the swamp caves meant to be something else? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=578780&post=5194120&forum=110&highlight=)
The dead lizardmen and spiders were just optional content to kill. It was never intended for anything more. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif

[ August 15, 2007, 17:07: Message edited by: chevalier ]