chevalier
Wed, 15th Aug '07, 5:12pm
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5197042&forum=109&highlight=)
Indeed.
It is for this very discussion that we are trying to put more control into the community's hands. You guys have a great opportunity to make some great modifications and get the game the way you like it - QUICKLY!
On our side, we have to get approval for things and we have to go through processes to get things included/changed in the game. That's the 'cost' of doing business.
That's why we opened the UI to you. That's why we are trying to make more and more script functions available to you.
To the developers, who will update the PW list on nwn2.com? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579333&post=5197077&forum=118&highlight=)
I have heard a few issues with this. That's why I started the "List your PW here" thread in the PW forum.
Patch 1.07 question - hak/tlk loading (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579357&post=5197079&forum=118&highlight=)
what CID said.
MotB and patch 1.07 (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579354&post=5197107&forum=121&highlight=)
We actually don't have much/any say on release date.
We have a delivery date (and we are looking to be on time for that).
The 1.07 Beta patch should be out very soon. Long before MoTB.
do we have a full/confirmed class list for the upcoming expansion? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579247&post=5197111&forum=121&highlight=)
I can confirm that Fighters will be in the expansion, so rest easy.
Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5197161&forum=109&highlight=)
<hr />
If you could pleeeeeeeeease give us the SetAbility function, we would be eternally grateful. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif <hr />Should be in 1.07. (soon, if you were going to ask)
<hr />And is there any way to either give us more radial options in the Spells.2da file (currently 5) or somehow allow us to use sub-radials off of sub-radials. Currently sub-radials off of sub-radials doesn't quite work. You can see the spell selections off of the second set of sub-radials, but they don't actually fire the spell-scripts properly.<hr />Send me a PM explaining the problem and what you want - possibly even sample script function, if you like. This sounds like something we should do.
Any ETA for custom class fix? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=578750&post=5197191&forum=109&highlight=)
I think the usefulness of this thread has run its course.
Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5197736&forum=109&highlight=)
Just checked. Apparently the Set commands didn't make it into 1.07 for the beta.
I'll see if we can get these into the final.
<font size="3" face="Verdana, Arial" color="#cc6600">Rob McGinnis</font>
Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5197042&forum=109&highlight=)
Indeed.
It is for this very discussion that we are trying to put more control into the community's hands. You guys have a great opportunity to make some great modifications and get the game the way you like it - QUICKLY!
On our side, we have to get approval for things and we have to go through processes to get things included/changed in the game. That's the 'cost' of doing business.
That's why we opened the UI to you. That's why we are trying to make more and more script functions available to you.
To the developers, who will update the PW list on nwn2.com? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579333&post=5197077&forum=118&highlight=)
I have heard a few issues with this. That's why I started the "List your PW here" thread in the PW forum.
Patch 1.07 question - hak/tlk loading (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579357&post=5197079&forum=118&highlight=)
what CID said.
MotB and patch 1.07 (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579354&post=5197107&forum=121&highlight=)
We actually don't have much/any say on release date.
We have a delivery date (and we are looking to be on time for that).
The 1.07 Beta patch should be out very soon. Long before MoTB.
do we have a full/confirmed class list for the upcoming expansion? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579247&post=5197111&forum=121&highlight=)
I can confirm that Fighters will be in the expansion, so rest easy.
Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5197161&forum=109&highlight=)
<hr />
If you could pleeeeeeeeease give us the SetAbility function, we would be eternally grateful. http://forums.bioware.com/_commonext/images/smiles/icon_smile.gif <hr />Should be in 1.07. (soon, if you were going to ask)
<hr />And is there any way to either give us more radial options in the Spells.2da file (currently 5) or somehow allow us to use sub-radials off of sub-radials. Currently sub-radials off of sub-radials doesn't quite work. You can see the spell selections off of the second set of sub-radials, but they don't actually fire the spell-scripts properly.<hr />Send me a PM explaining the problem and what you want - possibly even sample script function, if you like. This sounds like something we should do.
Any ETA for custom class fix? (http://nwn2forums.bioware.com/forums/viewpost.html?topic=578750&post=5197191&forum=109&highlight=)
I think the usefulness of this thread has run its course.
Community fixes Vs Obsidian patching (http://nwn2forums.bioware.com/forums/viewpost.html?topic=579184&post=5197736&forum=109&highlight=)
Just checked. Apparently the Set commands didn't make it into 1.07 for the beta.
I'll see if we can get these into the final.