chevalier
Mon, 11th Oct '04, 10:11pm
Here are today's Dragon Age forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
DA vs. NWN2 (http://forums.bioware.com//viewpost.html?topic=383832&post=3203466&forum=84&highlight=)
<hr />I wonder if it's easier to port from a console to pc rather than from the PC to the console? <hr />Both ways have their quirks, but I think porting from PC to console is way harder, unless you really went all the way to keep memory usage under control, it's a quite different thing to work on a console.
Example: In NWN you can dynamically create objects in the game from scripting (CreateObject()), in Jade you can not as this would make memory usage unpredictable (and the xbox tends not to like it if you try to use more memory than you got available).
You still got a whole new world of problems when trying to port a console game to the PC, as the whole "everyone their own combination of hardware" thing comes into play...
<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>
DA vs. NWN2 (http://forums.bioware.com//viewpost.html?topic=383832&post=3203466&forum=84&highlight=)
<hr />I wonder if it's easier to port from a console to pc rather than from the PC to the console? <hr />Both ways have their quirks, but I think porting from PC to console is way harder, unless you really went all the way to keep memory usage under control, it's a quite different thing to work on a console.
Example: In NWN you can dynamically create objects in the game from scripting (CreateObject()), in Jade you can not as this would make memory usage unpredictable (and the xbox tends not to like it if you try to use more memory than you got available).
You still got a whole new world of problems when trying to port a console game to the PC, as the whole "everyone their own combination of hardware" thing comes into play...